GK vs. Livingston t.f.

[ homepage ] [ bio ] [ trades ] [ games ] [ faves ] [ inkblots ]


Geezer Kes vs. Dr. Bob   • Geezer Kes vs. Pope Solok I   • Geezer Kes vs. Maelwys  
Jenice vs. bat'telh   • Mot the Barber vs Tomek   • Tomek vs. Dr. Graves   • Geezer Kes vs Tomek (ISOWC99)  
Geezer Kes vs. Will Scarlet   • Geezer Kes vs. Dan   • Geezer Kes vs. Spock   • Geezer Kes vs. Livingston t.f.  

<Geezer Kes> hello
<Geezer Kes> it's been so long since I've played, I don't even remember what my deck's about ;-)
<livingston t.f.> that's good (for me : )
<livingston t.f.> this is a rare honor then ; )
<Geezer Kes> well, I recognize 6 missions, that's a good sign
<livingston t.f.> lol ; )
<Geezer Kes> and this hunk must be my draw deck
<Geezer Kes> so that leaves these others to be seed
<Geezer Kes> okay, I'm ready
<Geezer Kes> want to flip to see who goes first?
<livingston t.f.> Do you still recognize doorways? : )
<Geezer Kes> yup
<livingston t.f.> ok you call it
<Geezer Kes> but it's customary to determine who goes first first ;-) Heads
<Geezer Kes> yay!
<livingston t.f.> dag, you got (lousy flips) ; )
<Geezer Kes> AU door, Q's Tent, and 2 STP
<Geezer Kes> I remember this deck now... it has everything :-)
<livingston t.f.> STP, and Tent
<livingston t.f.> Kitchen Sinks?
<Geezer Kes> can't wait for decipher to come out with the Kitchen Sink artifact ;-)
<Geezer Kes> missions... I'll do even numbered ones, if that's okay
<livingston t.f.> I have gamma missions. want to slow seed?
<Geezer Kes> okay
<Geezer Kes> not a problem
<Geezer Kes> I have a region anyway :-)
<Geezer Kes> Intercept Maquis
<Geezer Kes> do you need stats?
<livingston t.f.> nope ; )
<Geezer Kes> okay, neither do I
<livingston t.f.> is it ok for JDL to watch?
<Geezer Kes> no, I don't want him to watch
<Geezer Kes> I already told him no ;-)
<livingston t.f.> I see ; )
<Geezer Kes> he can read a transcript after if he wants
<Geezer Kes> yt
<livingston t.f.> no prob ; ) ok, vSpace (alpha/right) do you need stats?
<Geezer Kes> nope
<Geezer Kes> next is Espionage Mission, on the left
<livingston t.f.> vSpace (alpha/next to xSpace)
<Geezer Kes> Establish Mission, on the right beside Space
<Geezer Kes> oops! Establish Station
<Geezer Kes> sorry
<livingston t.f.> the memory is the first to go Rescue Prisoners (alpha/left)
<Geezer Kes> Reunion, same region as Espionage, so I insert it between Espionage and Rescue Prisioners
<livingston t.f.> Investigate Rumors (gamma)
<Geezer Kes> ooh! the pretty mission
<livingston t.f.> it was voted the most lovely mission ; )
<Geezer Kes> Study Plasma Storm, on the left
<Geezer Kes> looks like you can steal some of mine
<livingston t.f.> Refuse Immigration (alpha/left) what set is Plasma Storm in?
<Geezer Kes> I believe Plasma Storm was dominion
<Geezer Kes> well, either that or DS9
<Geezer Kes> my last mission is Hostage Situatio, on the right (all my mission are alpha)
<livingston t.f.> would it be Study Badlands?
<Geezer Kes> it's called Study Plasma Storm, universal, Science, span 2, points 30
<Geezer Kes> Card/Baj/Dom
<Geezer Kes> there you go, it must be dominion set, no?
<Geezer Kes> Science = Space (another typo)
<Geezer Kes> I'm especially tired today, sorry
<Geezer Kes> but my Mondays are free for games now that DS9 is over
<livingston t.f.> vSpace Between Espion. Mission and Reuinion. (i think SPS is in one of my decks ; )
<Geezer Kes> I don't know if you can divide my region like that
<Geezer Kes> I mean, vSpace isn't part of the region
<Geezer Kes> and the region cards must seed next to each other
<livingston t.f.> you may be right, I think I saw it some where you could. I'll put it next to Esp and Interc. Maquis
<Geezer Kes> okay
<Geezer Kes> I'm all done missions
<livingston t.f.> another Space next to Space and Esp. and Colony Prep. in gamma/right
<Geezer Kes> okay
<Geezer Kes> missions all done
<Geezer Kes> next is objectives/events/other thingies
<Geezer Kes> or dilemmas
<livingston t.f.> done (good ol' DS9, what a sad ending) *sniff*
<Geezer Kes> dilemmas next, right?
<livingston t.f.> right. you go girl!! ; )
<Geezer Kes> oh good, I do have some dilemmas in this deck ;-)
<livingston t.f.> that's a good sign ; )
<Geezer Kes> fast-seed dilemmas?
<livingston t.f.> ok
<Geezer Kes> 3@Refuse Immigration, 4@Rescue Prisioners
<Geezer Kes> 3@ Investigate Rumours and 5@ Colony Prep
<Geezer Kes> and I have one self-seed at Reunion
<livingston t.f.> 4 3 4 3 3 3 all yours. self seeds now?
<Geezer Kes> okay, Daramere just informed me that I was wrong about the space mission between Reunion and Espionage
<Geezer Kes> if you wish to rearrange the spaceline, that's okay with me
<livingston t.f.> oops too slow ; ) DS9 @ Refuse Immigration and one self @ Rescue Prisoners
<livingston t.f.> nah, I'll just wing it ; )
<Geezer Kes> okay
<livingston t.f.> or fin it ; )
<Geezer Kes> so now events and objectives and stuff
<Geezer Kes> haha
<livingston t.f.> and Facilities
<Geezer Kes> oooh! they're all hidden agendas ;-) I have 5 more seed cards, HAs
<Geezer Kes> now facilities....
<Geezer Kes> I have a Nor, which I will seed at Establish Station
<Geezer Kes> with Science Lab and Docking Ports
<Geezer Kes> and Guest Quarters
<Geezer Kes> and a Klaestron OP for Reunion
<Geezer Kes> with a spacedoor
<livingston t.f.> Primary Supply Depot @ Colony Prep w/Spacedoor; Treaty: Dom/Baj w/ Open Dip Relations; 2 HA; SCI Lab, SEC Office, Infirmary, Guest Quarters, Docking Ports and Ops @ DS(
<Geezer Kes> and then VCM on Earth
<Geezer Kes> and AMS, downloading...
<Geezer Kes> Reg Barclay (premier) and Alyssa Ogawa (prem) to the Klaestron OP
<Geezer Kes> and where is DS9 seeded?
<livingston t.f.> oh, at Refuse Immigration
<Geezer Kes> okay
<Geezer Kes> ODR and the treaty seed in the doorway phase ;-) but no matter
<livingston t.f.> oops, I really need to read my cards ; )
<Geezer Kes> I'm all ready
<livingston t.f.> ok. d7. good luck ; )
<Geezer Kes> I just have to shuffle this huge draw deck
<Geezer Kes> good luck to you too ;)
<Geezer Kes> drew 7
<Geezer Kes> who goes first? me still?
<livingston t.f.> yep
<livingston t.f.>
<Geezer Kes> close spacedoor and d/l a USS Nebula
<Geezer Kes> counter?
<livingston t.f.> none
<Geezer Kes> shuffled, draw 1 yt
<livingston t.f.> Emissary to Guest Quarters (DS9)
<livingston t.f.> Use GQ text draw 2, replace. d1. yt.
<Geezer Kes> okay
<Geezer Kes> Red Alert, counter?
<livingston t.f.> none
<Geezer Kes> draw 1 yt
<livingston t.f.> Mora Pol to SCI Lab
<livingston t.f.> d2, replace 1. yt.
<Geezer Kes> Michael Eddington, Admiral McCoy, a Runabout, a Tricorder to the Klaestron OP
<livingston t.f.> ok
<Geezer Kes> Reg Barclay boards the runabout and it undocks
<Geezer Kes> pilots to Espionage next door and beams down to visit the Cochrane Memorial
<livingston t.f.> such a lovely Memorial ; )
<Geezer Kes> two personnel beam down to attempt Reunion
<Geezer Kes> with one equipment
<livingston t.f.> ok. First is Hide and Seek
<Geezer Kes> okay, I'll use the tricorder for H&S
<Geezer Kes> oh wait, I can do this in the Lounge (I think)
<livingston t.f.> yep ; )
<Geezer Kes> well I shouldn't have put the & in there, but it's H&S that was picked
<Geezer Kes> want me to do it again?
<livingston t.f.> that's ok ; )
<Geezer Kes> cool
<Geezer Kes> the randomizer likes me today
<livingston t.f.> next is Chula: the Chandra
<Geezer Kes> what's that one do?
<Geezer Kes> that's the one Chula I don't have
<livingston t.f.> Randomly pick one. If there are any others with a matching attibute (same strength each, same cunning each, ect.) those personnel continue, the others are stopped.
<Geezer Kes> they don't have any matching attributes, so Eddington is stopped
<Geezer Kes> Ogawa can continue with a tricorder
<livingston t.f.> ok, last is Q
<Geezer Kes> well, go ahead and re-arrange then
<Geezer Kes> I have no Q2
<livingston t.f.> hehe ; )
<livingston t.f.> that's good I have no amanda ; )
<Geezer Kes> hehe
<livingston t.f.> ok: Ref Imm, Resc Pris, Interc Maq, SPlasma, Reunion, Space, Space, Esp. Mission, Space, Space, Estab. Station, and Hostage Sit.
<Geezer Kes> got it
<livingston t.f.> ok
<Geezer Kes> okay Ogawa is stopped
<Geezer Kes>
<Geezer Kes> Reg gawks at the memorial.....
<livingston t.f.> lol ; )
<Geezer Kes> It's an Event, Revolving Door... play one card
<Geezer Kes> I play Establish Landing Protcols
<Geezer Kes> then draw 1 yt
<Geezer Kes> drew the probe card, of course
<livingston t.f.> close Spacedoor to d/l. Counter?
<Geezer Kes> no counter
<livingston t.f.> Jem'Hadar Attack Ship to PSD OP
<Geezer Kes> I had to go close the window
<livingston t.f.> d2, replace 1. yt.
<Geezer Kes> okay, are there any dilemmas remaining at Reunion?
<livingston t.f.> nope
<Geezer Kes> I play Q's Tent, target is Reg Barclay FC, counter?
<livingston t.f.> Play Wrong Door
<Geezer Kes> *doh*
<livingston t.f.> *whew*
<Geezer Kes> Tent goes back into my hand, right? or discard?
<livingston t.f.> nullifies
<Geezer Kes> so discard
<livingston t.f.> sorry Geez : (
<Geezer Kes> no other card play, so mission attempt continues
<Geezer Kes> Michael and Ogawa
<Geezer Kes> no more dilemmas
<livingston t.f.> right
<Geezer Kes> Admiral McCoy beams down to solve
<Geezer Kes> self-seed is an artifact
<Geezer Kes> Orb Fragment
<livingston t.f.> ok, rah!! 0-15 ; )
<Geezer Kes> everyone beams back up
<Geezer Kes> :-)
<Geezer Kes> yay! I got a mission done
<livingston t.f.> orb Frag? Haven't seen that one used ; )
<Geezer Kes> probing...
<Geezer Kes> It's Miles O'Brien, Fed Icon, draw 1 card
<Geezer Kes> then draw probe card, and yt
<livingston t.f.> ooo, nice ; )
<Geezer Kes> got only nice cards in the deck ;-)
<livingston t.f.> Weyoun and Goran'Agar (he's the one w/out the KW-incon btw) to PSD OP
<livingston t.f.> d2. replace 1. yt.
<livingston t.f.> incon=icon
<Geezer Kes> Miles and Picard (premier) to the Klaestron OP
<Geezer Kes> and the Orb Fragment, since it plays as equipment
<Geezer Kes> all aboard the USS Nebula
<Geezer Kes> and it undocks
<Geezer Kes> range is 8 so it crosses 2 space missions and stops
<livingston t.f.> BTW-Artifact equipment goes in your away team, you don't have to play it ; )
<Geezer Kes> okay
<Geezer Kes> thanks for that
<Geezer Kes> probing..
<Geezer Kes> it's a phaser, equipment icon, d/l one card
<livingston t.f.> yikes ; )
<Geezer Kes> Makbar, to the Guest Quarters, counter for the d/l?
<livingston t.f.> nope
<Geezer Kes> shuffled, draw probe card, yt
<Geezer Kes> hey, this deck works okay
<livingston t.f.> better than mine ; )
<Geezer Kes> hehe
<Geezer Kes> it still needs a ktichen sink
<livingston t.f.> d2, replace 1. yt.
<Geezer Kes> Phaser to the Klaestron OP
<Geezer Kes> USS Nebula moves to Earth
<livingston t.f.> ok
<Geezer Kes> Picard gets on the runabout and lands it (for Reg to use later) and then beams back up
<Geezer Kes> ship moves to next space mission
<Geezer Kes>
<livingston t.f.> that was nice of him ; )
<Geezer Kes> now, Makbar does her thing in the Guest Quarters ;-)
<livingston t.f.> chah, chah, chah ; )
<Geezer Kes> drew 2, replaced one
<Geezer Kes> then Reg probes....
<Geezer Kes> it's a doorway icon, Q's tent card
<livingston t.f.> that bites (for you ; )
<Geezer Kes> that's discard one card
<Geezer Kes> I'm going to discard a scan from hand
<Geezer Kes> draw probe card, yt
<livingston t.f.> are you not glad you didn't have Reg (FC) now ; )
<Geezer Kes> wait, I didn't do that right
<Geezer Kes> Makbar's draw 2 was inplace of the regular draw
<livingston t.f.> you didn't?
<Geezer Kes> so probe card remains ontop of draw deck
<livingston t.f.> that's right
<Geezer Kes> darn!!!
<Geezer Kes> that means I'll get that same dumb probe next turn ;-)
<livingston t.f.> must have been good ; )
<Geezer Kes> oh no, I won't
<Geezer Kes> because Makbar will snatch it up first
<Geezer Kes> so that's okay
<Geezer Kes> yt
<livingston t.f.> Tent for Blackhole. Counter?
<Geezer Kes> no counter
<livingston t.f.> Place between Spaces next to Earth and Estab. Station
<Geezer Kes> okay
<Geezer Kes> does it have a span?
<livingston t.f.> 1
<Geezer Kes> you're going to keep track of it right? I'm lousy at counting intervals
<Geezer Kes> ?
<livingston t.f.> yes, even though I'm lousy at it too ; ) d2. replace 1. yt.
<Geezer Kes> okay, Ty Kajada to the Klaestron OP
<Geezer Kes> Tent for Transwarp Conduit, counter?
<livingston t.f.> none
<Geezer Kes> cool
<livingston t.f.> yea, yea ; )
<Geezer Kes> Play it on USS Nebula, and it's range becomes 16 this turn
<Geezer Kes> that's enough to get us to the Nor
<livingston t.f.> yikes! ok ; )
<Geezer Kes> turn over hidden agenda, Fed/Cardassian Treaty
<Geezer Kes> oops
<Geezer Kes> that one's not a hidden agenda!
<livingston t.f.> oops?
<Geezer Kes> I thought I saw a HA icon on it
<Geezer Kes> I guess it's misseeded, out of play then
<livingston t.f.> well don't worry about it
<Geezer Kes> oh no, it's not misseeded, because it says
<Geezer Kes> seed if you have Klaestron OP in play
<Geezer Kes> I just didn't need to make it hidden
<livingston t.f.> right it's just not HA
<Geezer Kes> see? you're not the only one doesn't read the cards ;-)
<Geezer Kes> Okay! ship docks at Nor
<livingston t.f.> hehe ; )
<Geezer Kes> Makbar walks onboard
<Geezer Kes> She's cool
<Geezer Kes> everyone beams down to Establish Station to attempt
<livingston t.f.> lol ; )
<Geezer Kes> with two equipment
<Geezer Kes> well, one equipment and an artifact ;-)
<livingston t.f.> H&S
<Geezer Kes> okay, I'll do it in the Lounge again
<livingston t.f.> ok
<Geezer Kes> so just Picard is stopped
<livingston t.f.> ok next is Chandra
<Geezer Kes> Makbar has INT3, CUN9 and STR5
<livingston t.f.> ok
<Geezer Kes> no one else matches *sigh*
<Geezer Kes> they are all stopped but her
<livingston t.f.> anyone match one of her attributes ; )
<livingston t.f.> ?
<livingston t.f.> n/m
<Geezer Kes> next?
<livingston t.f.> q
<Geezer Kes> okay, go ahead and re-arrange
<livingston t.f.> Host Sit, and SStorm on left end. Reunion next to Blackhole (left), Esp. Mission next to Reunion (left), Space Next to Est Station place next to other Space
<Geezer Kes> um, can you read it all left to right (alpha) for me please?
<livingston t.f.> sure ; ) Host, Refuse, Rescue, Intercept, Space, Space, Space, Space, Esp. Mission, Reunion, Blackhole, and Estab. Station
<Geezer Kes> and Study Storm
<livingston t.f.> oops forgot about that one; far left end next to Host Sit
<Geezer Kes> okay, got it!
<Geezer Kes> so the away team is stopped, Reg probes...
<livingston t.f.> ok that's all the dilemmas there btw
<Geezer Kes> that darned tent again ;-)
<Geezer Kes> Discard Revolving Door
<Geezer Kes> no draw, yt
<livingston t.f.> d2. replace 1. yt.
<Geezer Kes> no cards in my hand, so nothing to report
<Geezer Kes> away team can solve I believe...
<Geezer Kes> Picard is OFFICER, Miles ENGINEER, Eddington SECURITY and Cunning = 44
<livingston t.f.> ok
<Geezer Kes> that's 35 more points
<Geezer Kes> 50 to 0
<Geezer Kes> they beam should not have beamed down from the Nor, but from the undocked ship
<Geezer Kes> I forgot to mention that
<Geezer Kes> anyway, they beam back up to the ship
<livingston t.f.> right ; ) hehe
<Geezer Kes> could really use a wormhole right now
<livingston t.f.> lol ; )
<Geezer Kes> ship moves to Klaestron OP and picks up Ty Kajada and the Phaser
<Geezer Kes> which way is the black hole going to swallow
? <livingston t.f.> Interrupt
<Geezer Kes> okay
<livingston t.f.> left first
<Geezer Kes> so Reunion first?
<livingston t.f.> yes
<Geezer Kes> oka
y <livingston t.f.> RGB on Ship
<Geezer Kes> okay,
<livingston t.f.> counter?
<Geezer Kes>
<Geezer Kes> no counter
<Geezer Kes> no cards in my hand ;
-) <Geezer Kes> so we do battle and he's killed right?
<livingston t.f.> this could get ugly ; )
<livingston t.f.> right ; )
<Geezer Kes> and we're stopped, probing...
<livingston t.f.> ok
<Geezer Kes> Q's Tent, no effect since I cannot discard a card
<Geezer Kes> draw 1 yt
<livingston t.f.> d2. replace 1. yt. and I didn't get that RBM I was hoping for ; )
<Geezer Kes> hehe
<Geezer Kes> when does the blackhole go boom?
<Geezer Kes> or gulp as the case may be
<livingston t.f.> end of this turn
<livingston t.f.> or slurp ; )
<Geezer Kes> play Q's Tent, target....Drought Tree ;-)
<Geezer Kes> counter?
<livingston t.f.> ok ; )
<Geezer Kes> no!!!
<Geezer Kes> lol
<Geezer Kes> you counter?
<Geezer Kes> ok you counter? or okay it's okay to do?
<livingston t.f.> this is great. Can you wait a few minutes while I pick my wife up from work ;)?
<Geezer Kes> sure
<Geezer Kes> did you counter it or not tho??
<livingston t.f.> ok I Play a Wrong Door ; )
<Geezer Kes> that's what I thought ;-)
<livingston t.f.> brb in 5
<Geezer Kes> okay
<livingston t.f.> minutes ; )
<Geezer Kes> honk the horn when you're back (Other, Beep User)
<livingston t.f.> Beep! Beep!
<Geezer Kes> hi
<livingston t.f.> 'ello, where were we?
<Geezer Kes> okay, so it was my turn and you'd just nullified my tent
<livingston t.f.> ok
<Geezer Kes> no now I'll move my ship away from the big gulp
<livingston t.f.> good idea
<Geezer Kes> and if I'm lucky, we can solve the rest of the missions with just these people ;-)
<Geezer Kes> ship moves to Reunion and Reg takes off with the runabout
<Geezer Kes> and together they start on their great trek across the vastness of space
<Geezer Kes> draw 1 yt
<livingston t.f.> slurps Reunion
<Geezer Kes> I want to keep them together so it's going to take forver to cross Space ;-)
<Geezer Kes> Reunion and OP out of play
<Geezer Kes> what's the range on each of these space now?
<Geezer Kes> we're still at Reunion btw ;-)
<Geezer Kes> I mean espionage
<livingston t.f.> 1st one is 4, the others are 5
<livingston t.f.> right ; )
<Geezer Kes> hey!! I know of something else I can do...
<Geezer Kes> too bad you have Wrong Doors ;-)
<Geezer Kes> yt
<livingston t.f.> Revolving your Tent
<livingston t.f.> d2. replace 1. yt.
<Geezer Kes> okay
<Geezer Kes> no counter
<Geezer Kes> no card play, ships move to first space mission
<Geezer Kes> draw 1 yt
<livingston t.f.> Bajoran Interceptor to DS9
<livingston t.f.> Spec d/l w/Emissary. Counter?
<Geezer Kes> no counter
<livingston t.f.> Bajoran WH left side of Refuse Immigration and gamma one right side of Colony Prep.
<Geezer Kes> okay
<livingston t.f.> Scan Refuse Immigration
<Geezer Kes> Edo Probe, Lack of Preparation, Common Thief
<livingston t.f.> that's it? /: )
<Geezer Kes> yup
<livingston t.f.> walk Emissary to Ops
<livingston t.f.> load up the Jem'Hadar Attack Ship and move. counter?
<Geezer Kes> no counter
<livingston t.f.> move through WHs and stopped
<livingston t.f.> d1. yt.
<Geezer Kes> okay, no card play, ships move to second Spac, draw 1 yt
<livingston t.f.> slurps Estab. Station
<Geezer Kes> already? okay
<Geezer Kes> all out of play
<livingston t.f.> Every 4 full turns
<Geezer Kes> yeah, 4 turns go by fast now ;-)
<livingston t.f.> Bareil Antos to Guest Quarters. Walk him to ops
<livingston t.f.> move Jemmie ship to Refuse Immigration
<Geezer Kes> attempting?
<livingston t.f.> d1. yt.
<Geezer Kes> no card play, ships move to next space mission, draw 1 yt
<livingston t.f.> d/l to DS9. counter?
<Geezer Kes> no counter
<livingston t.f.> Vedak Winn to Guest Q
<livingston t.f.> walk everyone cept Emissary to Interceptor
<livingston t.f.> walk Emissary to Guest Q
<livingston t.f.> undock Interceptor
<livingston t.f.> beam someone from Jemmie ship to interceptor
<livingston t.f.> Hmm, make that 2 someones ; )
<Geezer Kes> okay :-)
<livingston t.f.> ok, now we attempt
<Geezer Kes> okay, I assume you pass the dilemmas?
<Geezer Kes> do you discard an equipment for Common Thief?
<livingston t.f.> yes, common thief gets someone though
<livingston t.f.> no equip
<Geezer Kes> okay
<livingston t.f.> i'll do it in the lounge
<livingston t.f.> yikes! there goes my science ;)
<Geezer Kes> yay
<livingston t.f.> Mora Pol. a sad day *sniff*
<Geezer Kes> so you're all through the dilemmas there
<livingston t.f.> and I have all the requirements
<livingston t.f.> for the mission
<Geezer Kes> okay
<Geezer Kes> 50 to 35
<Geezer Kes>
<livingston t.f.> beam some guys to the Jemmie ship
<livingston t.f.> Move ship counter?
<Geezer Kes> turn over Mission Debriefing
<Geezer Kes> haha
<Geezer Kes> (I almost forgot I had Hidden Agendas)
<livingston t.f.> argh!!! ; )
<livingston t.f.> My forget-ray didn't last long enough
<Geezer Kes> hehe
<livingston t.f.> d0. yt.
<Geezer Kes> okay, ships move to last space mission
<livingston t.f.> ok
<Geezer Kes> Makbar and Ty Kajada beam to the runabout and Reg beams to the Ship
<Geezer Kes> Runabout continues on to Intercept Maquis and attempts
<Geezer Kes> *crossing fingers*
<livingston t.f.> H&S
<Geezer Kes> ooh!
<Geezer Kes> just a sec, I have to move my browser to the Lounge
<livingston t.f.> ok
<Geezer Kes> yay! it really likes me
<livingston t.f.> darn ;)
<Geezer Kes> what's next?
<livingston t.f.> next is Chula
<Geezer Kes> another Chandra/Q?
<Geezer Kes> which Chandra?
<livingston t.f.> I really like it ; )
<livingston t.f.> yes
<Geezer Kes> okay
<Geezer Kes> go ahead and re-arrange
<Geezer Kes> you know, I might have passed it attempting with a full crew
<Geezer Kes> might
<livingston t.f.> ok, you have a ship @ the last space mission right
<Geezer Kes> right
<livingston t.f.> lol ; )
<livingston t.f.> well, that space mission goes all the way back to right side of the Blackhole ; )
<Geezer Kes> okay
<Geezer Kes> it's swallowing left next, isn't it? Espionage
<livingston t.f.> yes
<Geezer Kes> you're too kind ;-)
<Geezer Kes> is that all?
<Geezer Kes> draw 1 yt
<livingston t.f.> I'll move Intercept Maquis to the left side of Refuse, and Bajoran WH to the far left of the spaceline
<Geezer Kes> okay
<livingston t.f.> Founder Leader to OP
<livingston t.f.> Move Interceptor, counter?
<Geezer Kes> no counter
<livingston t.f.> to Intercept
<livingston t.f.> Move Jemmie Ship, counter?
<Geezer Kes> when does the blackhole gulp Espionage?
<Geezer Kes> no counter
<livingston t.f.> end of your next turn
<livingston t.f.> we battle your ship
<Geezer Kes> okay, shields 5
<livingston t.f.> lol ; ) weapons 15
<Geezer Kes> okay, discarded
<Geezer Kes> (gee that was fun ;-))
<livingston t.f.> what are your weapons ; ) lol
<Geezer Kes> no retalitatory shot
<livingston t.f.> you can't wait for that battle set now ; ) right?
<Geezer Kes> oh yeah ;-)
<livingston t.f.> d2. replace 1. yt.
<Geezer Kes> USS Nebula moves past blackhole, past Espionage to the first Space, draw 1 yt
<livingston t.f.> d/l with DS9. counter?
<Geezer Kes> no counter
<livingston t.f.> odo to Sec. Office
<Geezer Kes> btw, Espionage is gone now right?
<livingston t.f.> move ships to Refuse. counter?
<Geezer Kes> no counter
<livingston t.f.> oops I lost track, yes I think ; )
<livingston t.f.> d0. yt.
<Geezer Kes> ship moves to second space mission, draw 1 yt
<livingston t.f.> move ships to Rescue Prisoner
<livingston t.f.> d2. replace 1. yt.
<Geezer Kes> draw 1 yt
<livingston t.f.> Move ships to 1st Space. d2. replace 1. yt.
<Geezer Kes> USS Nebula moves to Rescue Prisoners
<Geezer Kes>
<Geezer Kes> we can't even attempt... ;-)
<Geezer Kes> draw 1 yt
<livingston t.f.> sad
<livingston t.f.> Surmak Ren to Infirmary
<livingston t.f.> Move ships to Rescue Prisoners
<livingston t.f.> counters?
<Geezer Kes> no counter
<livingston t.f.> what's your shields?
<Geezer Kes> are you attacking?
<livingston t.f.> yes ; )
<Geezer Kes> then my shields = 8
<livingston t.f.> ok, your damages, retalitory strike?
<Geezer Kes> sure, weapons = 7 against your weakest sheilds, whichever ship it is
<livingston t.f.> Interceptor
<livingston t.f.> discard STP to return Interceptor to hand
<Geezer Kes> nope
<Geezer Kes> you can't do that in response to a battle
<Geezer Kes> you're stopped
<Geezer Kes> I think
<livingston t.f.> oh, I wanted to do it after the battle, my ship is only damaged anyway
<Geezer Kes> go ahead, doesn't matter much at this point
<livingston t.f.> btw, your right, can't do it as a response
<Geezer Kes> okay
<livingston t.f.> to bad I didn't seed that Invasive Transport card ; )
<Geezer Kes> oh, that would make my day ;-)
<livingston t.f.> d2. replace 1. yt.
<Geezer Kes> USS Nebula moves to Intercept Maquis, attempting
<Geezer Kes> can't attempt
<livingston t.f.> with only 5 range?
<Geezer Kes> yeah, it's only 3 span
<Geezer Kes> we can't attempt though, it specifies must have weapons > 14 to attempt
<Geezer Kes> so that's it
<Geezer Kes> draw 1 yt
<livingston t.f.> ok
<Geezer Kes> we couldn't/shouldn't have attempted last time either, but I didn't read that part
<Geezer Kes> *note to self, take Intercept Maquis out of this deck ;-)*
<livingston t.f.> i didn't either
<Geezer Kes> so are you going to blow me up now?
<livingston t.f.> lol ; )
<livingston t.f.> Play Interceptor ; )
<livingston t.f.> Walk Odo to Interceptor
<livingston t.f.> undock, beam some people, move to Intercept
<livingston t.f.> unless you counter?
<Geezer Kes> no counter
<livingston t.f.> both ships move and attack
<Geezer Kes> shields = 8
<livingston t.f.> weapons= 15
<Geezer Kes> so that's it, game over for me
<Geezer Kes> good game, fish

This game was played on ICQ. The transcript is unedited except for colour added. -GK