Evek's Cardassian Deck
by Evek
Seed Deck
Missions:
Establish Station
Alter Records
Intercept Renegade
Study Plasma Storm
Intercept Maquis
Military Exercises
Dilemmas (20):
Nothing specific, though I like to seed a Cardassian Trap and Mandarin Bailiff under each opposing mission. I usually leave out the Empathy killers, but feel free to put those in.
Other Seeds:
Battle Bridge Door
Q's Tent
Terok Nor
Captured x2
Mission Debreifing
Cardassian Outpost
Fajo's Gallery
Beware of Q (for the Mandarin Bailiffs)
Prepare the Prisoner
Sites:
Ops
Security Office
Docking Ports
Security Holding Cell
Ore Processing Unit
Guest Quarters
Q's Tent
Captain's Log
Defiant Dedication Plaque
Open Diplomatic Rlations
Sisko 197 Subroutine
Automated Security System
10 and 01
Plasmadyne Relay
Captured
Cardassian Disruptor
Garak's Tailor Shop
The Devil
Inside Operation
Counterintelligence
Battle Bridge Side Deck
"Crimsion Forcefield" x3
Target These Coordinates x3
Target Sheilds x3
Spiral Wave Disruptor x5
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Draw Deck
Personnel:
Altovar (Soto is also good)
Ari x2
Borad
Boone Impersonator
Danar
Daro
Dejar
Derell
Dolak
Dukat
Elim
Elim Garak
Enabarain Tain
Entek
Ghoren
Gul Madred
Gilora Rejal
Ilon Tandro
Korianas
Lemec
Macet
Telle
Ulani Belor
Ships:
Aldara
Naprem
Keldon Advanced
Kraxon
Trager
Doorways:
Q’s Tent x8 (this number can be cut down if you wish)
Ready Room Door x2
Equipment:
Cardassian Disruptor Rifle
Cardassian Disruptor
Events:
Interrogation x3
Torture x3
Incidents:
Captured x2
Interrupts:
Dropping In x2
Outgunned
Objectives:
Commandeer Ship
Process Ore
Open Diplomatic Relations
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Notes:
The ODR is essential here, as it is the Cardassians' best way to
get aboard an opposing ship (so you can nab opposing personnel). Include three or four if you can (I only went with two because I only have two). Because I have a scant few ODR's, I threw in some Dropping In's (hence the use of two Ari's) and went with Tactics that deplete opposing SHEILDS. The thing here is: you wander over to your opponent's ship, capture as many people as possible with Captured, and bring them back to Terok Nor for "processing" [insert evil laugh here].
Process Ore is also of great importance here, so get it out early, as it's the best way for you to recycle those Captured's and Interrogation's.
You may have noticed that I went with 24 personnel - this number can be cut back to anywhere around 18, as the main focus is not Mission solving. The most crucial personnel are those with Obsidian Order - drop them off at Terok Nor's Security Holding Cell with a captive and download away.
As far as ships go, I chose anything that can be Logged and Plaqued or anything that has high WEAPONS and RANGE- high RANGE so you can speed out when capturing personnel and high WEAPONS so you can damage/Outgun opposing ships (you can either drop or increase the number of Outgunned's you use - after about 8 games I only used it once, but it was worth it).
Since downloading and Tenting for cards figures heavily into this deck, 10 and 01 are needed to keep your downloads safe. Quark's Isolinnear Rods may be a good seed if you choose to drop Beware of Q.
I noticed that this deck had a few problems against speed decks, so that's why I seeded a Mission Debriefing. If you choose to drop some cards, I reccomend replacing them with any Referee-Icon cards. Speaking of which, watch out for Intermix Ratio - this almost killed me one game.
Evek