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The Will of the Prophets - CO States
by William Springer

So, it's two days before the Colorado State Championship, and Decipher just brought out a new CR Update killing my standard engine. Great. Well, so far I've won a tournament with every affiliation except Bajoran (and of course, the fake affiliations), so I figure it's about time I put together an Orb deck. I've been trading for the cards I need for a while, though I've never used the Bajorans before. Of course, those who know me know that the more gimmicks, the better. ;-) In this case, I also just traded for a third Sheliak, so I decide to add Sheliak tripping as my second strategy.

Doorways:
Space/Time Portal
Q's Tent

Several times during the State Champs I wished I had another STP... two can be very helpful against some decks! (Like PNZ)

Alter Records
Characterize Neutrino Emissions
Investigate Coup
Orb Negotiations
Refuse Immigration
Relocate Settlers

My plan was to solve Alter Records and CNE for 70, plus 20 points for Returning the Orbs to Bajor, 5 for Sarjenka, and the remaining points from either Kivas Fajo or the Phoenix. That's another reason for building this deck... I always wanted to use the Phoenix. :-)

Ops
Promenade Shops
Infirmary
Guest Quarters
Docking Pads
Science Lab

In retrospect, it would have been a good idea to include Cargo Bay for some draws, but I was trying to use Docking Pads (so most opponents couldn't dock) and all but one of the personnel I chose would download to one of the other 5 sites.

Examine Singularity
Fair Play
Intruder Alert!
Operate Wormhole Relays
Quark's Isolinear Rods
Writ of Accountability

I was surprised that throughout the tournament, I never used Examine Singularity (with its use as a draw engine gone, I was expecting Black Holes) and Writ was only used to give me someone in the Guest Quarters for draw deck manipulation. A Mirror Image would have been a lot more helpful than any of these, except for the QIR. I usually used the Isolinear Rods to get Odo, since I didn't have room for the Security Office. I almost always stock Fair Play, but my opponents only went after duplicated missions, so as usual it didn't do any good.

Chamber of Ministers
Deep Space Nine
HQ: Secure Homeworld

These are obvious... DS9 went, of course, at CNE.

Orb Fragment
Orb of Prophecy and Change

These were seeded last under CNE; I would send someone after them when I got my 2nd HQ: Return Orb and hope that my opponent seeded a wall last and not a Borg Ship.

Orb of Wisdom
Sarjenka

These went under Bajor; I was usually able to get the Orb and stop at Sarjenka on my second turn for 15 points and 3 draws.

This left me with room for 15 dilemmas, which (to my surprise) was usually more than enough. I had 3 Sheliaks, of course, and generally followed one with a Chula: The Lights (to return my triggering personnel to my hand for reuse), one with In The Pale Moonlight, and one with either Chandra/Q (for my opponent to trigger) or Friendly Fire/Chandra/Q (when my opponents had less than 6 missions, giving me extra dilemmas, and I thought I could trigger all 3 Sheliaks).

Tent:
Bajoran Freighter
Distortion of the Space/Time Continuum
Ferengi Shuttle
Kivas Fajo
Hidden Fighter
HQ: Return Orb to Bajor
Magnetic North
Phoenix
Reclamation
Selok
Sisters of Duras
Temporal Vortex
Tora Ziyal

The freighter was there to ensure I could steal 2 of the 3 dual-icon missions. Selok was there both to trip Sheliaks at Earth and to download with my Scout Encounter combo; I later moved her to the deck in favor of Quark Son of Keldar. Kivas Fajo and the Phoenix got me points, Magnetic Earth was in case I couldn't land to escape an armada, Ferengi Shuttle let me get Brunt out of the way so I could use the guest quarters, Reclamation was needed if my orbs were on a destroyed ship, and the other personnel were for tripping Sheliaks.

Draw Deck:
Alternate Universe Door
Devidian Door x5
Q's Tent x8

The Devidian Doors, of course, helped trigger my Sheliaks. Lately I tend to use lots of tents in the deck; this deck had a LOT of cards in the tent that I needed to get out.

Establish Landing Protocols x2
Intruder Force Field
Regenerate
Temporal Wake
Writ of Accountability
HQ: Return Orb to Bajor

I'd add another Return Orb if I had one... one of the ELPs is downloaded by Docking Pads. They allow me to always have my ships landed, if needed.

Bariel Antos
Brunt
Furel
General Krim
Kai Opaka
Kira Nerys
Lenaris Holem
Lupaza
Minister Rozahn
Mora Pol
Odo
Ro Laren
Shakaar
Surmak Ren
Tahna Los
The Emissary
Vedek Dax
Vedek Sorad x2
Zayra

Although I planned to solve only CNE and Bajor, the personnel I chose could pass any of my missions. I need another astrophysics - when I built the deck I was thinking Vedek Dax had it (instead of Anthropology) and the result was that I could not pass CNE without Ro. Every personnel in the deck except Odo is OFFICER, SCIENCE, CIVILIAN, or VIP classification, so they all download to Deep Space Nine. Odo downloads with QIR, and Brunt, of course, downloads with the Writ.

Bajoran Interceptor x4
Pi

Pi was for the Scout Encounter combo; I didn't have room for it in my tent.

Overall, although I didn't do well in the State Championship (read the tournament report) I feel that this is a strong deck, and with a little tweaking should have no trouble winning a few tournaments.

William 'Spock' Springer
spock@wnohgb.com

Read the tournament report featuring this deck



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