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Ferengi Protection Racket / Bribery / Forced Labor Camp Deck
by Spot

Seeds (30 + 6 + 6)

Missions (6)
Verify Evidence
Secret Salvage
Sarthong Plunder
Reopen Dig
Uncover DNA Clues
Deliver Message

Sites (3)
Quark's Bar
Cargo Bay
Docking Ports

Seeds (30)
Tower of Commerce
Deep Space Nine
1st Rule of Acquisition
HQ: Secure Homeworld
Examine Singularity
Ultimatum
It's Only a Game
Quark's Isolinear Rods
Writ of Accountability
Protection Racket x2
Q's Tent

18 dilemmas of your choice

Q's Tent (13)
Common Thief
Berserk Changeling
Writ of Accountability
Colony
Deactivation
The Wake of the Borg
Ferengi Outpost
Intermix Ratio
Ferengi Disrupter
The Big Picture
Forced-Labor Camp
Dabo
The Devil

Draw Deck (49)
B'rel x4
Quark's Treasure
Quark
Brunt
Grand Nagus Zek
Ishka
Letek
Qol
Leck
Solok
Nava
Bractor
Sovak
Goss
Nilva
Omag
Dr. Borts
Gaila
Tol
Rom
Gral
Nog
Mardah
Leeta
Ocett
Aluura
Kasidy Yates
Morn
Vacuum-Desiccated Remains x2
Regenerate
Ferengi Conference x2
Forced-Labor Camp x2
Bribery x3
Protection Racket
Science Kit
Engineering Kit
Medical Kit
Gold-Pressed Latinum x6
Q's Tent x5
Alternate Universe Door
Bajoran Wormhole x2

This is a fun deck I threw together which makes use of Forced-Labor Camp and Bribery to complete your (or your opponent's) missions. There's only 1 mission attemptable by the Ferengi (2 if you count the homeworld with HQ: Secure Homeworld). So, you're pretty much relying on FLC & Bribery. An added bonus is the 3 Protection Rackets in the deck...that can make for some fun. ;-)

Before the game ever starts, make sure you seed the Ultimatum, download the Bajoran Wormholes, then seed DS9 at the Alpha wormhole location during the dilemma phase. Insert the Alpha wormhole fairly close to your Tower of Commerce.

On your first turn, there are several cards you should download: Morn with Cargo Bay (then download his Gold-Pressed Latinum, as well), Quark (to your hand) with QIR, Brunt to Quark's Bar with the seeded Writ and the Grand Nagus (with a GPL) with the 1st Rule of Acquisition. Make sure to walk Morn to Quark's Bar, so next turn, you're ready to draw two cards. >From then on, the deck is pretty straightforward. Use Bribery and Forced-Labor Camp to complete your missions. If you run into trouble in a certain aspect of the game, just use Protection Racket and request something of your opponent that will help you out. (You never know, they might actually comply with your request to save their personnel. :-)) For more on Protection Racket, see my article in this issue.

This is a rather large deck, but with the double card draws from Morn and cards draws coming from other cards, such as Vacuum-Desiccated Remains, you should be able to breeze through it pretty quickly.

Chad 'Spot' Awkerman
spot1701@hotmail.com



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