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Basic Ferengi Deck
by Rom
Ferengi certainly have lots of free HQ personnel, but there's not a lot of dilemma-beating skills among them. This is a deck designed around those free personnel with Officers (using Kits) to back them up. It comes out pretty quick and has good battle capability, which is important these days. I call it a "basic" deck because there's really nothing special about it. It's just a straightforward mission solver.
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Personnel:
Free at the HQ:
- Birta
- Brunt
- Gaila
- Gral
- Grand Nagus Gint
- Grand Nagus Zek
- Ishka x2 (a good personnel to shuffle with the 6th Rule, and speeds up your deck by allowing Latinum to play for free.)
- Leck
- Leeta
- Maihar'du
- Nilva
- Pel
- Quark
As you can see, I've used all the free Security personnel, since you can't get that skill with equipment.
Officers:
- Berik
- Letek
- Lurin x2
- Omag
- Solok
- Sovak
Two Mission Specialists:
And three others for additional skills:
- Madam Guinan
- Nick Locarno
- Thomas Paris
Ships:
- Krayton
- Kreechta
- D'Kora Transport
- B'rel
Equipment:
- Gold Pressed Latinum x6
- Ferengi Disruptor Rifle x3
- Medkit x2 (in case one goes on a Hippocratic Oath trip)
- Science Kit
- Engineering Kit
- Plasmadyne Relay
- Scepter of the Grand Nagus
- Rules of Acquisition
Rules:
- 6th Rule x4
- 33rd Rule x3
- 34th Rule
Other stuff:
- Distortion of Space/Time Continuum x4
- Kevin Uxbridge x2
- Palor Toff x2
- HQ: War Room x2
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Q's Tent: (a lot of personnel can download other cards; I simply put all those in the Tent)
- Bribery
- Calandra
- Forced Labor Camp
- Hail
- HQ: Ferengi Credit Exchange
- Kukalaka
- Protection Racket
- Security Sacrifice
- Small Cloaking Device
- Writ of Accountability
- Hidden Fighter
- Quark's Treasure
- Establish Landing Protocols
Missions:
- Deliver Message
- Gunrunning
- Kressari Rendezvous
- Runabout Search
- Uncover DNA Clues
- Sarthong Plunder (attempt with either Bribery or Forced Labor Camp, which is one of the reasons for 2 Lurins, besides the fact that he has useful skills)
Other seeds:
- Space/Time Portal
- Battle Bridge (a number of Ferengi Energy Weapons are good, but otherwise you can use whatever you want)
- Ferengi Trading Post (for a second place to trade Latinum)
- D'Kora Marauder (at the trading post)
- Assign Mission Specialists
- Tower of Commerce
- Secure Homeworld
- Defensive Measures x2 (protects your missions from theft, and can get an extra Leadership for your mission requirements)
- 1st Rule of Acquisition
- Quark's Isolinear Rods
- Writ of Accountability
- Horga'hn (just because :-)
Dilemmas:
- 2 Conundrum (to help the 34th Rule)
- Other than that, you can use whatever you like
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Strategy:
Get Gint with the 1st Rule. Download the Rules equipment and exchange a rule from hand for the 34th. Go looking for a fight to draw some cards. You should have the advantage in firepower from your seeded ship. If the opponent is playing a fast attack deck, use that seeded ship for defense and let them come to you. Once you get a number of personnel in play, missions should be fairly easy.
Chris 'Rom' Brennan
Rom@wnohgb.com
Comments? Post on the New WNOHGB BBS!
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