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I am Locutus' smirking revenge
by Shane Wilhelmsen (aka Jean-Paul Valley) This is a very fast, efficient Borg deck designed around Service the Collective. Draw Deck:
In the Tent:
Q Flash:
Missions:
There are 2 criteria for selecting missions for this deck: low span
and protected by Fair Play.
Dilemmas:
The dilemmas are designed to slow down / annoy the opponent. Filter
out their personnel, kill a few, reduce their skills. By the time
they can get enough people for missions, you will have completed your objectives.
Other seeds:
Strategy: Well, I planned out this deck the morning of the latest
Current Rulings planning on basing it around 4 objectives on the 2 dual
icons. When that got shut out that night, I revised it to focus on purely
busting through dilemmas with Borg adaptability at 4 space missions as
quickly as I could, with Service to speed things up. The basic plan
here is to draw until you've got a Queen and Locutus in play (shouldn't
take very long), then book it to the Alpha Quadrant and start establishing
gateways at your space missions (Or your opponent's, if you'd like.
The dilemmas can easily be mixed up to make it easy for your Borg to get
by, especially if your opponent is not using Q-flash. This could
be sketchy now with Q the Ref, but there's one extra Establish Gateway
to lose to Access Denied.). With the awakens/Queen downloads, I always
get Seven first, followed by the Assault Drone (the only, and one of the
only bad probes), then at least one Bio-Med (to be supplemented with at
least 1 more after you've got a good selection of drones already), then
an Interlink. Once the Queen/Locutus are out, I never draw from the
deck anymore, just download. Once you've got a good probe on top,
you can download from the tent to keep from changing the probe. Locutus'
Officer, Diplomacy, and Leadership work great for getting you by Shakas,
Friendly Fires, Maglocks and the like, while keeping the Queen with Treachery
keeps the collective safe from Unscientific Method (I see these dilemmas
a lot). The only space dilemma that really tripped me up was Orion
Syndicate Bomb (Didn't expect to see it, never bothered getting the transporter
skill drone. Got hit by this one 2 games in a row…..). I think
I only had to adapt to about 3 dilemmas total during the entire 4 round
tournament, and those were mostly planet dilemmas at Tarchannen Study.
It might be better to find a straight space mission to replace this one,
I was just in quick need of a low-span space Federation mission.
If for some reason you start going through your deck too quickly, you can
slow yourself down by using one draw to download a drone to your hand,
and another draw to download the drone into play. All of this, of
course, is from pre-TwT, I'm sure there will be some interesting new changes
in the next few weeks.
For a Cardassian version of this deck, use 4 Dukat of Borg. Of
the 4 EFC counterparts, his skills are closest to Locutus. You really
need to use a counterpart with Officer to help with Maglock and Hazardous
Duty. Dukat has Treachery already, so the Queen should always have
Empathy. You'll need a seeded Spacetime Portal in place of a dilemma.
(Hippocratic Oath might be the least important dilemma there. Or
simply create a new 3-card combo in place of the Science combo.)
You might want another AU Door in the deck to help keep the STP open, just
download that bad probe to your hand when you get a chance. Use the
following missions: Orb Negotiations, Intercept Maquis, Intercept Renegade,
Protect Shipment, Verify Evidence, and Search for Survivors. Yes,
there are other Cardassian Icon space missions, but these look like they
belong together in a Cardassian Gul deck. A Characterize Neutrino
Emissions would look out of place, possibly hinting at a Borg deck.
Search for Survivors is just a bluff, like First Contact.
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