Rom's Empok Nor Deck
by Chris “Rom” Brennan
Rather than just list a deck, let me walk thru how I designed this.
You can follow these notes for the framework of your own version of this
deck. (If you want to skip all this, my complete deck list is at
the end.)
The goal of this deck was to get a 2-mission win. Romulans are
rather weak when it comes to bonus points, so I used Cytherians for some
help. That means I only need 85 points from 2 missions, not too difficult.
Using a Science Lab to scan Mining Survey makes for a very easy 40.
Empok Nor’s downloads will also help give this deck some speed. For
the other 45 points, I aimed for Wormhole Negotiations, with Investigate
Sighting with AMS as a backup. 4 space missions is a good idea, so
I have flexibility with where to put the Cytherians, and I’ll use HQ Defensive
Measures to protect the mission and keep the opponent from tripping my
dilemma. Senior Staff Meeting will make the missions easier,
though that will have to be at a different mission than where I trip my
Cytherians. The 2 planet missions I’ll choose later, when I have
personnel selected. That way I can simply focus the deck on space
missions, and find 2 planets that fit. In fact, it’s probably easier
to do a third space mission if I face The Big Picture.
OK, the first problem is commandeering Empok relatively quickly.
AMS, DHW and ASP can combine to give an assortment of skills to beat Empok
dilemmas. I decided that no one ever uses Garak Has Some Issues (and,
having played this in 2 tournament, I was right) so I ignored the need
for Exobiology. I chose DHW for Lore to get the necessary Computer
Skill, along with Security and Leadership. If the opponent seeds
Empok dilemmas, AMS gets me Tallus and Mopak, another Leadership and Security.
So I won’t lose anyone to Friendly Fire or Oops. If I face Oops,
I need a way to get 2 more staff stars quickly, so I put another AMS in
the Tent to get 2 staff stars from Selok and Palteth. You may think
it’s easier to use a seeded QIR for 10 and 01, but I’m a little short on
seed slots, and the specialists are more useful in general. If the
opponent doesn’t seed Empok dilemmas, I’ll get Selok and Takket with the
seeded AMS. That makes Investigate Sighting a 45 point mission, and
I have a VIP for Guest Quarters 1st turn.
What about Sleeper Trap and Ferengi Infestation? These are only
a worry if I see the opponent playing Cardassian or Ferengi. Sleeper
Trap is just not worth the deck space in non-Cardassian decks, so I’ll
assume non-Cardassians are not using it, and Infestation is no problem
without the downloads. I’ll know when I’m facing these affiliations
and I can wait to attempt Empok Nor until I have a few more personnel,
perhaps with the help of that extra AMS. Then I should be able to
overwhelm the downloaded personnel with battle. I can always go for
my Cytherians points first while I play more personnel.
I don’t need ASP for Empok, but I’ll seed it anyway for Thei.
With the equipment I get when I commandeer Empok I will have the requirements
for Mining Survey, allowing me to focus completely on beating dilemmas.
Having a 4th personnel on turn 1 gives me someone who can probe at the
Promenade that turn.
Ok, what about Empok itself? What’s that for? 2 words:
deck manipulation. Promenade and Guest Quarters to get thru my deck
for what I need. Science Lab to scan Mining Survey, OPU to attempt
it. Commander’s Office for SSM. Ops for the occasional download.
I went with 2 Guest Quarters so I could use one on end of turn draws and
have another left open to report/download to next turn. I could also
use one GQ on a Q the Ref draw, then walk to the other and use it for the
end of turn draw. For equipment, I used multiple cards that give
me Medical, in case Hippocratic Oath or a Plague Ship takes one.
Other stuff? I need some way to slow down an opponent.
And since I’m using Cytherians, Wormholes might be very useful. They’re
also good if Wormhole Negotiations is far on the wrong side of the spaceline.
I also used another interrupt to stall my opponents, Temporal Rift.
(Old tricks are sometimes the best tricks.) Both cards have the benefit
of drawing at the Promenade. If the opponent has an AU Door, I can
use Obelisk to get rid of it. Odds are they won’t counter both strategies.
I seeded one Obelisk and put another in the deck that I can get with a
QtR if needed. Masaka is essential in a fast deck; a bad draw will
kill you. I took advantage of QtR and played many different counter
cards. Most of them draw at the Promenade, and I can combine QtR
recycling with GQ to get thru the deck faster.
What about personnel? I decided to use Going to the Top for faster
reporting. Then I filled the deck with skills to beat dilemmas: double-Nav,
Bio, Cybernetics (against Borg Sevos), Diplomacy. And some extra
Geo / Physics for Mining Survey. Only 20 personnel, but that’s all
I needed. 2 Reflection Therapy just in case, with a Suna in the Tent.
After choosing the personnel, I went back to see what planet missions would
fit into the deck.
That just leave the odds and ends. Palor Toffs for flexibility
and reusing the Wormholes / Rifts, whichever the opponent can’t counter.
Outpost with Spacedoor. Ships, including one Advanced if I can GTTT
Vreenak 1st turn, the extra range helps with Cytherians. BBSD for
defense and the occasional chance to pick off an opposing ship.
Dilemmas? I favor walls if I’m going for speed. Or cards
that punish the opponent for racing into missions if they’re trying to
match my speed, like Conundrum and Dal'Rok. But really anything will
do. Use a Cytherians in at least one combo, so you have a second
one to self-seed or trip from the opponent’s mission.
One last combo, for those who read thru all that. :-) Start
with AMS for Palteth, DHW Lore and ASP Thei let you GTTT for Senator Letant
1st turn. That’s 4 Computer Skill for Sisko 197, and you’re safe
from Intruder Alert, so you can go for an opponent’s Nor instead of Empok.
Didn’t you wonder why I had the Cha’Joh in the Tent?
This is the complete deck list. Try building a deck from the framework
above and see how it compares to this.
Missions:
Mining Survey
Wormhole Negotiations
Covert Installation II
Extraction
Cargo Rendezvous
Investigate Sighting
Seed:
Empok Nor
Romulan Outpost
Assign Mission Specialists
Assign Support Personnel
Defend Homeworld
Obelisk of Masaka
Q the Referee x2
Battle Bridge Side Deck
Spacedoor
HQ Defensive Measures
Q’s Tent:
Revolving Door
Going to the Top
Senior Staff Meeting
Kevin Uxbridge
Distortion of Spacetime
Assign Mission Specialists
Suna
The Devil
Baseball
Wormhole
Palor Toff
Cha’Joh
Romulan Ambush
Seeded Sites:
Ops
Docking Pylons
Guest Quarters
OPU
Promenade
Science Lab
17 Dilemmas, including 2 Cytherians (self-seed at least one)
The rest of the dilemmas are left to you.
Draw deck:
Alidar Jarok
Lore
Lovok
Mopak
Palteth
Pardek
Selok
Selveth
Senator Creetak
Senator Letant
Senator Vreenak
Sirol
Sisters of Duras
Sorus
Taibak
Takket
Tamarith
The Centurion
Thei
Vakis
D’deridex x2
D’deridex Advanced
Engineering Kit
Medical Kit
Medical Padd
Science Kit
Tricorder
Commander’s Office
Guest Quarters
Infirmiry
Security Office
Q’s Tent x6
Reflection Therapy x2
Going to the Top x5
Palor Toff x3
Temporal Rift x4
Wormhole x5
Senior Staff Meeting
Regnerate
Masaka Transformation x2
Obelisk of Masaka
Fair Play
It’s Only a Game
Oof!
Panel Overload
Scanner Interference
Scorched Hand
Temporal Vortex
Chris “Rom” Brennan
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