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Veni, Vidi, Vidiian
(I came, I saw, I stole your lungs.) A Voyager-only Vidiian deck by Chris “Rom” Brennan Strategy: This may seem odd, but you want to generate card draws with the Scission, not card plays. The idea is, the more cards you draw, the better chance you’ll have who you need for missions. Just keep drawing cards from Vision and DQSS, and playing what you can for free with the Sodality. Later game, you might need to generate a few card plays with DQSS to get what you need to finish a mission, but that’s a last resort. When you hold a copy of a unique Vidiian in hand, download the other copy from the deck with Organ Theft, (preferably using opponent’s personnel) and then pitch the copy you hold in your hand to DQSS to draw 2 different cards. It’s like Mutation, only better. But don’t go downloading one copy of someone without one in hand, because then the odds of drawing that other copy are greatly reduced and you’ll never get those card draws moving. (Only exception to this, obviously, is if you don’t draw someone to enable Ancestral Visions then download a Danara Pel. That’s why there’re 3 of her.) There’s enough Organ Thefts in the deck that you can get a 2-mission win, but just barely. So don’t go pitching that last one for points unless you know you won’t need to download someone to beat that last dilemma. The 2 Ancestral Visions may appear to be one too many, since you can only use one a turn, but putting them in 2 different places has its advantages. You can pack up everyone and move them to another location to work on blasting thru dilemmas there without leaving one person vulnerable on a planet while having visions. Also, you can bounce around the spaceline avoiding battle decks while still drawing plenty of cards. To enable the Vision's effect, all you need is one of 12 cards in your opening hand: a copy of Chakotay, Pel. Motura, or Tabor can use the card directly. Dereth and Telari can play for free and download a Harvester to switch your normal card play personnel for Pel. The only reason not to race at a mission too quickly is fear of Volcanic Eruption where you have a Vision. Either get one Vision and Outpost far away from the opponent so you draw cards there and start attempting the other outpost mission, or wait to attempt until you have a way to pick up and move that Honor personnel to another planet. Don’t worry about losing your Honor personnel in mission attempts, if you have 2 people who can use the Visions; just attempt with both, there’s only a very slim chance both would die in an attempt. However, keeping Chakotaty on a ship in orbit during the attempt is always a good idea, especially if you happen to hit Crisis while protecting him. This deck played well enough, but if I had an extra Chakotay I’d have
stacked 3 in the deck. That would increase the odds of drawing one,
and then the 2 card draws wasted when you draw the remaining 2 copies are
exactly balanced by using a copy for DQSS. So it’s no waste to stack
the extra. One also might consider a third copy of the unique Vidiians,
just to make sure the DQSS gets moving, but I found they weren’t needed.
Missions:
Dilemmas:
Other Seeds:
Draw Deck:
Vidiian Cruiser x3
Vidiian Harvester x4
Distortion of Space/Time Continuum x2
Organ Theft x2 Lower Decks x2 The Vidiian Sodality
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