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If Only I Had One More Minute
by Bjorn Neervoort

Seed Deck(30)

Missions
Salvage Operation
Inversion Mystery
Reinitialize Warp Reaction
Liberation
Aftermath
Acquire Technology

Doorways(3)
Q's Tent
Q-Flash
Battle Bridge Door

Dilemmas(16)
Ferengi Infestation
Friendly Fire

Scout Encounter
Dead End

Spatial Rift
Scout Encounter
Combo Scow

Chula The Game
Scout Encounter
Combo Scow

Maglock
Scout Encounter
Combo Scow

Maglock
Scout Encounter
Combo Scow

Other seeds(11)
Horga`hn
Caretakers Array
Kazon Warship
DQSS
Q The Referee x2
Beware of Q
Defend Homeworld
Vidiian Outpost
Assign Mission Specialists
Spacedoor
 

Draw Deck(83)

Personnel(32)
Razik x2
Culluh x2
Haron x2
Seska x2
Rettick x3
Penk x2
Narik
Ayala
The Pendari Champion
Nimira
Magistrate Drang
Motura x2
Dereth x2
Danara Pel x2
Sulan x2
Telari x3
Thaden x2
Nadirum

Ships(8)
Kazon Raider x2
Kazon Shuttle
Vidiian Cruiser
Vidiian Interceptor
Vidiian Scout Vessel x3

Equipment(4)
Kazon Disruptor Rifle x2
Vidiian Harvester x2

Interrupts(10)
Palor Toff - Alien Trader x6
Quinn x2
Oof!
Senior Staff Meeting

Events(7)
Masaka Transformations
Distortion field
Atmospheric Ionization
Captain's Log
Fair Play
Intermix Ratio
The Big Picture

Doorways(8)
Ready Room Door x8

Incidents(12)
War Council x5
Handshake x3
Scanner Interference x2
Obelisk of Masaka
The Vidiian Sodality

Objectives(2)
Organ Theft
Operate Wormhole Relays

Q's Tent side deck(13)
Commandeer Ship
Boarding Party
Drenol
Q-Flash
Sethis
Hophalin
Losarus
Nadirum
Sorum
Distortion Field
Atmospheric Ionization
Lower Decks
Mission Debriefing

Q-Continuum side deck(6)
Penalty Box
Rhetorical Question
Mandarin Bailiff
Hide And Seek
The Issue Is Patriotism
Fightin' Words

Battle Bridge Side Deck(7)
Breen Disruptor Burst x4
Quantum Torpedo x3

Well, this is the deck I used during the Top Licence Belgium Open Qualifier. I went 6-0 with it, but because of 3 timed wins I finished only 3rd as the only undefeated player, with the highest differential.
 
I first built this deck as a counter to Fed DQSS decks. You can either go armada with enough weapons to damage an outpost 2nd turn, or use the Boarding Party to commandeer Voyager for a quick 20 points.

The biggest problem with a Kazon armada deck is that your opponent could be playing in a different quadrant. Instead of trying to go there and attack (which takes even more time, so you get more timed games), this deck can stay in the DQ and just solve some missions of its own, while still attacking their ships with your mighty scout vessels. They can be 9 or 12 weapons (including +2 or +5 from the tactic), enough to damage most of the ships out there.

I believe that card advantage is one of the most important things in STCCG, and once this deck gets going it is unstoppable. War Council with DQSS is brutal. It's as strong as KFC, but not as vulnerable to counter (in fact there are no counters at all!).

On to the match-ups:

Fed/Vidiian DQSS: as I mentioned this is the reason I built this deck. The armada combined with the Scout Encounters will tear any Fed DQSS deck apart.

Kazon decks: you've got an armada of your own so they will not be able to attack you and you should have the upper hand in mission solving.

AQ mission solvers, from Fed OS to PNZ: they can't take the Scout Encounters. I played against five AQ decks, varying from Klingon Blood Oath to Empok Nor to Romulan Astro decks, and none of them could handle the scouts.

It goes like this: mission attempt, Scout Encounter, download scout and Nadirum and Sorum, special download Organ Theft and Lower Decks. Attack with weapons 9 or 12; chances are they will be damaged and they're stopped. Your turn, finish the job and destroy it. Next attempt, switch Females Love Interest with Q-Flash, The Issue is Patriotism forces them to attack, they're stopped so on your turn kill them again. If he has another ship, it attempts, Scow + Mission Debriefing stops, and you attack once more.

Like it? Then try it; adapt to the opponent the first 2 or 3 turns and after that the deck will play itself.

Just remember, there are only 60 minutes in a game, not 61, so hurry up!
 

Greetings,
Bjorn Neervoort
European Champion 2000
Dutch Champion 2000 & 2001

PS. I would like Decipher to change the hands down rule to what it is in SWCCG, the player that went last gets to finish his turn when time is called.
Just a thought.

Email Bjorn



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