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Alphas, Borg and a Romulan, Oh my!
by Nathaniel "Ensign Red Shirt" White


The Description

A very fast Hirogen/Lost Borg deck that is as happy hunting as it is solving missions.
Also it's fun to annoy those revolving door happy people in your area. It can easily be converted to Warp Speed or Voyager Only.

Warning!: This deck is extremely Rare Intensive!

   The Deck

Seed Deck (30+6 missions)

Missions: (6)
Space: (3)
Ambush Ship
Repair Null Space Catapult
Secure Station
Planet: (3)
Assist Co-Operative
Expose Plot
Hunt Alien

Outpost: (1)
Hirogen Outpost

Objective: (1)
Defend Homeworld

Doorway: (1)
Temporal Micro-Wormhole

Incidents: (2)
No Way Out
Delta Quadrant Spatial Scission

Events: (4)
The Next Emanation
Villagers With Torches
Fair Play
Mission Debriefing

Dilemmas: (21)
Space: (3)
The Cloud
Macrovirus
Abandon Ship!
Space/Planet: (18)
Impressive Trophies
Oops!
Distraction
Outpost Raid
Friendly Fire
Assassin's Blade
Lethean Telepathic Attack
Chula: The Dice
Lineup
Vendetta
Kazon Bomb (x2)
The Weak Will Perish (x2)
The Clown: My Festival (x2)
Spatial Rift (x2)
 

Draw Deck: (83)

Interrupts: (10)
Mutation (x2)
Quinn (x3)
The Power (x5)

Events: (2)
Quantum Slipstream Drive (x2)

Incidents: (4)
Hirogen Hunt
Relics of the Chase
Rituals of the Hunt (x2)

Equipment: (7)
Borg Nanoprobes
Starfleet Type III Phaser Rifle
Hirogen Talon (x2)
Hirogen Disruptor Rifle (x3)

Ships: (5)
Hirogen: (5)
Hunting Vessel (x2)
Venatic Hunter (x3)

Personnel: (55)

Romulan: (1)
Dr. Telek R'Mor

Non-Aligned: (17)
Seven Of Nine (x2)
Marika (x2)
Lansor (x3)
P'Chan (x3)
One (x3)
Riley Frazier (x4)

Hirogen: (37)
Karr (x2)
Karon (x2)
Takirac (x2)
Harkan (x2)
Ranjen (x2)
Turanj (x2)
Davar (x2)
Donik (x2)
Jorik (x2)
Jetarn (x2)
Gann (x3)
Netek (x3)
Idrin (x3)
Hajur (x3)
Decaren (x5)

    The Strategy

Okay, always seed your outpost at Secure Station. This will throw off opponents as they expect you will attempt that mission first.  Don't attempt it at all! It may look like a few quick points but it never is, since the requirements are so easy!

The first mission I would do is Repair Null Space.  You can usually get Decaren out first turn and the trio to pick up the engineer, or TMW for Dr. Telek R'Mor (DTRM), which you want to do anyway, before an opponent can revolving door it. It also removes any target for revolving door so it may very well annoy your opponent. The Second Mission should be Ambush Ship.  Again you have all requirements on board with Decaren and the trio.

Hunt Alien and Expose Plot should be your last two missions. Expose plot is not as hard as it looks especially if you are able to rituals The Doctor or Tuvok.

Rituals should be played on the people that do you the most good (duh!);  people in this group, from voyager at least, are the aforementioned Doctor and Tuvok, Tom Paris, and B'elanna Torres. Remember keep an eye on what your opponent plays; it could be very beneficial to you as well.

Other than that there is one place I know this deck is lacking, a draw mechanic, if you have any thoughts on this please let me know.



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