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And now for something completely different
by Taibak

Right.  By now you’re all probably sick of hologram decks so here’s a little something for a change of pace.  One of my first thoughts when Voyager was released was how tempting all those missions with lots of requirements were for an AMS deck.  This is my answer to that.

Seed Deck:

Missions:
Assist Cooperative
Heal Life Form
Inversion Mystery
Return Life-Form
Stop Bombardment
Study Interstellar Colony

Dilemmas:

Season to taste

Everything Else:

Nekrit Supply Depot
Quark’s Isolinear Rods
Long Live The Queen
Temporal Micro-Wormhole
Assign Support Personnel
Defend Homeworld
Assign Mission Specialists
Fair Play
Q’s Tent

Draw Deck:

Holodeck Door x2
Palor Toff, Alien Trader x5
I’m A Doctor Not A Bricklayer
Mutation x5
Lower Decks
Regenerate x2
Federation PADD
Mobile Holo-Emitter
Assign Mission Specialists x15

Alyssa Ogawa (Premiere)
Christopher Hobson
Dr. LaForge
Leah Brahms
Lwaxana Troi
Darian Wallace
Ensign Davis
Joseph Carey
Angelo Tassoni
Hogan

Magistrate Drang
Dr. Telek R’Mor
 Paul Porter
Sarita Carson
Kathryn Janeway
Seven Of Nine
The Doctor
Tom Paris
Tuvok
Reginald Barclay (The Borg)

U.S.S. Equinox
U.S.S. Voyager
U.S.S. Dauntless
U.S.S. Dauntless

Q’s Tent:

Narik
Leonardo DaVinci
Norah Satie
Riva
Soren
Toby Russel
Dr. Leah Brahms
Mendon
Gibson
Inge Eiger
Richard Wilkins
Ayala
Dr. Fitzgerald

    While this deck is fun, it can potentially be tricky to play.  First and foremost, you want to get as many mission specialists out and into play as possible and use the big jumpstart to your advantage. Get any two specialists you want from your draw deck (I recommend Alyssa Ogawa and Christopher Hobson in case you get I’m A Doctor Not A Bricklayer in your opening hand) during the seed phase.  On your first turn, use Assign Support Personnel to grab Sarita Carson, Defend Homeworld to grab Tuvok, Temporal Micro-Wormhole to grab Dr. Telek R'mor, and either use a second AMS to grab another two specialists or Quark’s Isolinear Rods and your card play to get Seven Of Nine.  From then on, get a ship out as soon as possible, but try to keep your card plays focused on AMS if you can.  Thinning the specialists out of your draw deck by downloading them will help.  Use the Palor Toffs to get back AMSs (or anything else you happen to need).  Be flexible with Mutation.  It’s there for emergencies – such as trying to get an AMS or a ship quickly – or for later in the game when you’ve managed to get most of your specialists out and have AMSs that you don’t know what to do with.  Time the Regenerates carefully.  If you start losing lots of specialists to dilemmas, pop a Regenerate to recycle them and the necessary AMSs.  If you do so, use Long Live The Queen to keep dilemmas out of your draw deck as much as possible.  If not, the dilemmas will make good Mutation fodder.  Try to avoid this situation, though.  Use Seven, Tuvok, Carson, The Doctor, Leonardo DaVinci, Paul Porter, Tom Paris, and R’Mor to draw fire and pass dilemmas.

    After that, pretty much every personnel in the deck can be downloaded.  Use Bricklayer to grab Paul Porter and then have him download a Federation PADD.  Try to do that as quickly as possible since the Federation PADD will be very helpful if Executive Authorization shows up.  The Holodeck Doors are for grabbing The Doctor and DaVinci.  The big exceptions to this are Paris, Janeway, Magistrate Drang, and the Borg version of Reginald Barclay.  Play the first three sparingly.  Use them to pass dilemmas, sure, but you’ll need a ship and a lot of AMSs before anything else.  Look at them as backup and redshirts, really.  Be a little more cautious with Drang and Janeway than with Paris, however.  Drang is a backup in case of Executive Authorization (he’s a chairman) and Implication (in case you’ve lost Riva and/or Janeway).  Janeway, likewise, is a critical Diplomacy backup in case you lose Riva or can’t get him out.  Reg is a different matter entirely.  Swap him for the Premiere version at your first opportunity.  You have plenty of Computer Skill – Narik and Hobson, particularly – but he’s an extra five points per mission simply for having him in play.  Also, the only reason I’ve included two copies of the Dauntless is for its RANGE.  It’s simply the fastest Federation ship in the Delta Quadrant that has a Holodeck for Doc and DaVinci.

    Finally, be aware that this deck is not perfect and can be tweaked to fit your local metagame.  If you find In The Pale Moonlight to be more of a problem than Implication, drop Tuvok and replace him with Luther Sloan to backup Ensign Davis and Narik.  Similarly, you’re at the mercy of dilemmas, to a large extent.  Try not to lose a large number of personnel – Cyrus Redblock will be a big headache here.  Battle will also be costly so, simply put, run.  You may also notice that I didn’t include Q The Referee.  Simply put, I don’t like it.  You’ll be downloading enough stuff each turn and want to keep your draw deck as focused as possible to get at your AMS’s.  Also, the only strategy this deck really needs to worry about countering – mission theft – can be dealt with by seeding Fair Play.  And then there’s In The Zone.  To be honest, I wouldn’t worry about it.  It will probably take two missions to win anyway and will most likely take you a turn to fly to the next mission and clear out some of the nasty dilemmas there.

Good luck!

Taibak



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