![]() |
![]() |
|
Point Denial Barash Style
by Jesse "Zaphod" Carlucci Seed Deck: Expose Covert Supply
Husnock Outpost
Higher the Fewer x6
Draw Deck War Council x5
* Denotes plays for free at War Council
Ok, Husnock Outpost/ship goes at Establish Relations, you have another outpost via the Investigate Sightings 2 as a back up. You start with 2 treachery mission specialists. DH for Lore, ASP for Alidar, TMW for Dr. R'Mor. You have 4 treachery for War Council first turn. Over the first few turns, tent for Barash, play him for free. Play people, War Councils and/or 62nd Rules. When your opponent eventually gets started doing missions, he'll need to get by Hologram Ruse doubled or Ferengi Infestation, then they will hit higher the fewer under every mission. That'll usually be between 8-10 points lost every mission. On top of that (unless they have containment field, but nobody does, because it sucks) they will lose an additional 10 points from the destroy radioactive garbage scow (mission debriefing stops them) If they are at a planet it kills their away team as well. For your mission solving duties, you can get an easy 2 mission win. You should have no problem between the 62nd Rules and treachery mission specialists. If you lose points along the way, you can always sit on a colony for a turn (lots of free civilains via war council) So, this is what it boils down to, if they don't have containment field, they will lose 20 points per mission they solve (approx) plus 10 more per mission you solve. Needless to say, it's very hard for them to win. If they do have containment field, no big deal, they lose 10 points per mission they solve, plus 10 for each 62nd rule you do. I played this to an undefeated finish Saturday. In one game, my opponent solved 4 missions for 23 points before I won, and in another my opponent solved 2 missions for a total of -10 before I won. A few things:
Thanks for reading. Comments? Post on the New WNOHGB BBS! |