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Once More, With Feeling
by Björn Neervoort aka Son of Seto Seed deck: Salvage Operation
Q’s Tent
Hirogen Outpost
New Essentialists
Scout Encounter
Ferengi Infestation
Ferengi Infestation
Scout Encounter
Scout Encounter
Q’s Tent:
BBD:
Q-Flash:
Draw Deck:
This is the I deck used at this year’s European Continental Championship, finishing 5-1 with 8 points (2 timed wins). It’s a pretty standard Hirogen/Vidiian mission solver with Olav’s exellent Hexany. As a dilemma strategy I used my Scout encounter stuff and some walls with a bit Scanner Interference lockdown. The seed deck:
Dilemmas: I ran 4 times Scout Encounter – Female Love Interest & Garbage Scow, 2 of which have an extra dilemma to make them a bit stronger on a planet in case an opponent uses 3 or 4 planet missions. I chose for Ferengi Infestations because they are pretty hard to pass with an Atmospheric Ionization on the mission, limiting the to beam down only 3 personnel each turn. On a space mission the scout combos work like this: first SE downloads a scout, Nadirum (for Organ Theft) and Sorum (for Lower Decks) and it battles the opponent and hopefully damages their ship, at the very least they’re stopped. If it’s damaged and you’re not, you can easily finish the ship off during your turn. Next turn if they attempt the mission again, they’ll encounter FLI, which gets swapped by Beware of Q for a Flash. In the flash there’s a The Issue is Patriotism, so they will have to attack the scout and are stopped again (or damaged). Your turn you can attack them again. And finally they have to do another attempt and are stopped by Mission Debriefing + Garbage Scow. Not bad for a two card dilemma combo! Edo Probe would aslo be nice if you’re not using SI. Other seeds: Mission Debriefing, Battle Bridge Door, Q-Flash, and Beware of Q are there to make the dilemmas work, the others are the usual stuff. The Horga’hn can be changed into something you like to use, and looking back on the tournament, I think I should have used a third Q the Referee. Draw deck:
Matchups:
DQ decks: The combos are nice for duplicated missions, because they normally can’t download any scouts. Those missions should give you an edge here, and it’s usually a good idea to seed a Horga’hn at such a mission and use the two Distortion Fields there so only you can beam down there (flip the once that’s face up first, beam down, and when you’re done, flip the one that was face down). Anti-Diplo: That’s the easy one, you have LOTS of Diplomacy in the deck and with Rituals of the Hunt you’ll have even more ?. This game shouldn’t take more than 3 turns, one to setup, one to solve 2 missions and another one to solve two more mission, don’t mind In The Zone, you can easily solve the missions after losing 8 Diplomacy personnel. Any kind of Armada: This is your worst nightmare when playing this deck. There is almost no chance of getting a full win here. Only thing you can do here is solve one or if you’re lucky two missions and hope to get a timed win. My one loss was to an Armada deck after I hit a Dead End and a Whale Probe. The extra Scans I suggested are to make this a slightly better matchup. That’s it, hope you enjoyed the article and good luck if you’re ever going to use this deck in a tournament. Björn Neervoort
PS. The title of the deck refers to the fact that I played a very similar deck at last year’s continental, with the only difference that I used Federation instead of Hirogen and not all of the hexany cards. Comments? Post on the New WNOHGB BBS! |