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Spock's Brain
by Thomas Knight Solway (Ambassador Ruwon) and Olav Rokne Hello, my name is T'pan.
Who says that it's impossible to build a fun deck in STCCG that wins? Well Thomas K. Solway certainly doesn't. He's been playing a Vulcan theme deck and honing it into a point that bursts the bubble of power-armada-super-cheese players. Who says that Vic can't be used for good as well as evil? Well... certainly not Thomas; in this deck Vic downloads are used to set up something that is as uncheesy as "Fair Play." Here's a deck that Tom has defeated me with a couple of times and I've been toying around with a copy of recently. Not only is it a pretty darned good deck that stands up against a lot of abuse... it's fun to play and to play against. Here's the basic gig: Most decks today rely on dilemmas that are either lockdown strategies (like diplomacy elimination) or 'speedbumping' (such as scows) A very small away team would be safe to attempt missions if the player knows that none of them will die. That way you thwart the speedbumps by attempting quickly and thwart the elimination by refusing to be eliminated. The way that this deck runs is to get a bunch of Vulcans out and attempt quickly, saving your key personnel with cards such as Vulcan Death Grip and Live Long and Prosper. Most games you will never get more than 8 or 9 people on the table, but those should be able to survive and get you through two missions for the win. Generally the most important people are gotten out using the Vic downloads. Mr. Tuvok is key because of his download and the fact that it can usually mean the difference between solving a second mission and failing to do so. Ressikan Flute is a great choice for getting the win on your opponent's turn with a mindmeld. The dilemma set up is a point elimination concept because Tom felt that would buy the time this deck needs to win. You will grab your AMS personal, First Officer Spock, ASP for Mortimer Harren, DH for Tuvok (B’Elanna if you draw Tuvok, its worth the extra turn since this deck never really starts a mission till turn two. Holodeck Door for Vic. Your two guaranteed Vic downloads should be Dr. McCoy (IDNB for Vorik), and Mr. Tuvok. (If the guy has an obvious Doorway weakness, or he is playing a flash use the second one for Revolving Door.) Note: Q-Flash really hurts this deck. Stop it at all costs. Fighting Words and fate worse than death can stop this deck in its tracks. Close his Q-Flash with the Doors, if he still can keep it open than hold the Q-flash in the deck for countering Flash cards A lot of this stuff is here as backup. None of the personnel are needed unless you hit a wall. Kira is there to get past anything will low integrity requirements and Founder Door (since 70 strength is really hard to come by in this deck.) You can also grab B’Elanna if you get Tuvok in your opening hand. Mr. Tuvok SDs Vulcan Mindmeld (I use that almost every game.) Everything else is pretty self-explanatory. Seed Missions Mine Dilithium
Others Edo Probe
Q’s Tent Masaka Transformations
Q-Flash Fightin’ Words x2
Draw Taurik AMS
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