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Tournament Report: Open Trading Warp Speed, Englewood, CO, Sept 22
by William Springer

I'm hoping to play Hirogen this time, after playing Vidiian in last night's tournament, but I get an odd assortment of cards…half a dozen Vidiians, 4 Borg, a ton of non-personnel, non-ship Borg cards, 5 Hirogen, 8 Kazon, some non-aligneds…the one high point is that I pull a Lower Decks.  So, I spend most of the time allotted for deckbuilding trading for some useful cards; I'm able to pick up a Vidiian Sodality, some medical-classification Vidiians, a Talon, and a Harvester.  My deck seeds Kazon Shuttle, lands it to complete Maintenance Overhaul, then does Salvage Operation for the win, the 3rd mission being Answer Distress Signal.  11 players show up to compete.

Game 1: Bye :-p
2 (0)

Game 2: vs Rob Lundquist
We start talking about the Borg in warp speed; he says his problem last night was not getting enough adapts, so he got stuck behind Implication and he didn't have a Change of Plans.  Anyway, I get going a bit before he does, solve my two missions (unfortunately, my redshirt-ship at Salvage got through so I solved for only 20) and win 50-0.  Total score: 4 (+50)

Game 3: vs Jefferson Powers
This game I decide to try redshirting…and promptly run into a Lack of Preparation. :-p  After that I send down the full requirements, get some people stopped, and everyone else dies to Kazon Bomb as I have only 2 security.  I play a few more people, solve Maintenance, and get Salvage for 60.  With the -10 from LoP, I'm at 50-0.  Total score: 6 (+100)

Game 4: vs Mike Spencer
I believe he's playing a Hirogen deck, but I don't think he made full use of the downloading abilities of Hirogen Hunt.  He has trouble with my dilemmas and never completes his first mission.  I solve my 2 to win 60-0.  Total score: 8 (+160)

Game 5: vs Neil Riley
I run into trouble here…couldn't get the skills I needed and it took me forever to solve Maintenance.  Headed for Salvage but was stopped (so to speak) by a garbage scow.  I reported some engineers and started bringing them over on the shuttle, but Neil cleared out his second mission except for a scow.  I knew next turn he would move the scow and win, and attacking would do me no good because his ship was the Prometheus and he'd just download Multi-Vector Assault Mode, and my little ship couldn't get to me in time, so I went after my other space mission.  Hazardous Duty shut me down there and he won on his turn.  0 (-40), total 8 (+120)

Game 6: vs Matt Blackwell
Turns out I was supposed to play Matt last game but the pairings got messed up; Neil had only 6 match points before our game, while Matt is now up to 10.  His differential is over 200, so chances are he's won the tournament no matter what happens.  Anyway, my dilemmas under his planet mission (another copy of Maintenance Overhaul) slow him down a bit, and take out his only source of a skill he needs for the other missions, but he solves it for 30.  I lose my officers to his Hazardous Duty combo at my MO, then pass Implication and head for Salvage.  I'm blocked by a scow: only one ship in my deck has a tractor beam.  I finally get out my ship with tractor beam but I'm afraid Matt will win on his turn, since it'll take me a turn to move over and then another turn to move the scow.  So, I move my Vidiian ship to Answer Distress Signal, knowing that if I fail he'll either win immediately or blow up my ship.  However, I work my way through the dilemmas to win by 30.  Total 10 (+150)

Unfortunately, Matt's differential is higher than mine, so I end up coming in second place again (I actually got second all 3 tournaments I played in this weekend!).  I believe Jefferson was in third with 8 match points.



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