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The Ninja and the Doctor Review:
In the Zone

by The Ninja Scott and Dr. Telek R'Mor

As you may have heard, The Ninja Scot and Dr. Telek R'Mor have decided to do a one-page review of every card in Holodeck Adventures.  That's right, all 131 cards!  Better set aside lots of reading time for this…  (DTRM is doing evens and TNS is doing odds)  The opinions, of course, are those of the authors :-)

31) In The Zone

First function is definitely the scourge of 1st turn wins.  Anything over 50 in a turn is simply a no-no, as they won’t count anymore.  No more last turn heroics of solving two missions to come from behind for the win, unless you’re the Borg, in which case you could care less.

 Second function is the offensive usage of the card, where you can gain double Range and Shields just for earning exactly 50 points.  Great for those painful counter-attacks by your opponents who decide to take out their aggressions out on your ships.  Combine it with Ablative Armor and your ship will be pretty safe.  Only problem is earning exactly 50 points, which isn’t as always as easy as it sounds. After all, one The Higher, the Fewer will shoot it down or, if you don’t have someone over the cunning of 14, Altonian Brain Teaser since there’s only one mission (Pegasus Search) that is exactly 50 points.

 Third function nullifies both End Transmission and Preparation instantly, which have their own benefits but the main counter is to Devidian Door.  No more super-Devidian Door decks like Devidian Ooby-Dooby or Cargo Running Devidian Doors, no more reporting people on your opponent’s turn via Devidian Door, basically making all the fun stuff that makes Devidian Door cool and powerful rather useless.  End Transmission is rather obvious, with all of the End Transmission/Friendly Fire decks that showed up since around Mirror, Mirror, they’ve put a lockdown on that kind of deck permanently.  Preparation would look like an odd choice but look at it like this: They’ve come out with a personnel that, once per game, can solve a mission by himself, regardless of the mission.  He doesn’t have the mission requirements so Lack of Preparation would stop him.  Preparation counters that dilemma, thus making it easy to false-team your way to the mission completion.  That’s why the counter is in place, they want to make you have the requirements to complete the mission and not simply rely on Dixon to solve a mission.

 It’s a highly stockable card, capable of defense on a variety of different fronts, from many points scored on the same turn and that will see play for the first few months but after that, the mere threat of it will discourage others from doing many of the things on the card.  But, there are ways around this card, plus you can use their card to your advantage.

Combos – High point mission + Horga’hn – Two turns, two missions, no turn for them, game over

Combos – Devidian Door + Wormholes + Scans + Rogue Borg – Have enough QtR’s?



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