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The Ninja and the Doctor Review: Remember the Alamo by The Ninja Scott and Dr. Telek R'Mor As you may have heard, The Ninja Scot and Dr. Telek R'Mor have decided to do a one-page review of every card in Holodeck Adventures. That's right, all 131 cards! Better set aside lots of reading time for this… (DTRM is doing evens and TNS is doing odds) The opinions, of course, are those of the authors :-) 39) Remember the Alamo – Interrupt – Randomly kills an opposing personnel in a personnel battle you just lost (limit once per battle). OR Once per game, plays on a planet to randomly kill a SECURITY personnel. Personally, it sounds more apt to call this “Parting Shot” since that’s pretty much what the first function is – a parting shot to a lost battle but it’s the second function that’s certainly a more frightening concept, the loss of a Security personnel whenever they want. But even for this rather unique part of the card, is it worth stocking? This is pretty much a metagamey card, more to subtly detract from the obvious fun had by the Jem’Hedar and others in beating your people up. But it’s not really that effective for it only works once a battle, which is of little comfort when your entire ship of 8 or 9 just became Talon-kabob or Kartankinized (of course, the prospect of Neelix or Wesley Crusher or whomever you find annoying on the show but feel compelled to play with makes this prospect not quite as painful ;-) It does, however, take care of wandering nuisance battles. For example, I can remember this tactic that would drive me nuts. Opponent Defend Homeworld’s for Penk He along with a couple other people go to any number of places – your outpost mission was a popular one but a seeded ship with Home Away From Home was also popular. He would then special download The Rock to whichever location and would beat up a variety of key people – Your Mission Specialists, your Ancestral Vision guy, wait for someone to show up on Voyager, whichever suited his fancy. Since he gets to pick his chump… I mean battling adversary; he can get the one whom he can mortally wound, then kill the other one in the ending random selection. But, if you play the Alamo, you can get the Rock back, even in death. But the best notion is the simple elimination of a Security personnel on a planet. Want to take out Mabus before he passes your Executive Authorization, there you go. Want to kill the lovely Kira Nerys or Bariel before they can Return those Orbs to Bajor? Remember the Alamo. Your opponent left a Security personnel at their Homeworld so that you’re forced to attack them when you hit The Issue Is Patriotism? Remember the Alamo before that happens. Annoyed with Lore’s doubling of either Rogue Borg or Crystalline Entities? Kill him and it’ll get much easier for you to deal with the pests. Getting annoyed with Sheriff Worf taking out your Security-dilemmas? Send him to the Alamo; he’d have a great time studying the battle. It’s a Tent card at best, of course, but if you think that it’d help your metagame concerns, here you go. Combos – Galia + Brunt + Art of Diplomacy + Remember the Alamo – Dangerous twosome who can both get the Breenzooka easily and kill Lore on a planet for easier times with Rogue Borg. Combos – Opponent’s Tabor or Tasha Yar + Voyager landed on planet + Ancestral Vision + Alamo – If they’re on the planet for the Vision, they will remember the Alamo. Comments? Post on the New WNOHGB BBS! |