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The Ninja and the Doctor Review: Small Oversight by The Ninja Scott and Dr. Telek R'Mor As you may have heard, The Ninja Scot and Dr. Telek R'Mor have decided to do a one-page review of every card in Holodeck Adventures. That's right, all 131 cards! Better set aside lots of reading time for this… (DTRM is doing evens and TNS is doing odds) The opinions, of course, are those of the authors :-) ![]() Was this card really necessary? You’d think that someone would realize that the reason it’s closest counterpart, The Phage, was never used was because it was too affiliation specific: your opponent HAD to be playing Vidiians for it to be any effective and, unlike White Deprivation, it doesn’t have a Referee icon. Small Oversight’s saving grace, though, is that Holograms aren’t really a specific affiliation. Most affiliations have at least one Hologram who is useful for them (The E.C.H., Crell Moset) and a lot are just useful for all (Cyrus Redblock, Leonardo DaVinci, Vic Fontaine, etc…). Several affiliation also have decent support personnel in their ranks who are also holographic. Finding an opponent who is using Holograms shouldn’t be too difficult a task. So how useful is the effect of Small Oversight? Losing first listed skills and having all attributes take a minus three deduction on all command personnel and Holograms is a pretty big deal. It shouldn’t be too hard to find a Hologram without a Mobile Emitter, since, honestly, the Emitter is a horrible card. This is obviously most detrimental to a deck that uses mainly just Holograms: ALL of your personnel are going to be sitting ducks to dilemmas like Spatial Rift for a turn. Anything that requires attributes is going to be a major pain and basically almost any dilemma or mission will also be a bit hard to get through, thanks to the loss of a first listed skill on the majority of your personnel. Unfortunately, that’s where the usefulness stops. For starters, there are plenty of personnel immune to its effects, mainly those with staff icons or no icon at all. There should be plenty of those personnel lying around for the missing skills and attributes to at least be somewhat compensated for. The second factor that drags it down a bit is not all Holograms are exactly mission solvers. Vic Fontaine and Crell Moset, for example, are most likely to stay in one stationary spot and just use their special skill from a safe distance. Also, another devastating blow to it is that it only goes on one personnel: it doesn’t take too much effort to separate them from the rest of the crew (at the very least, just stick them on your outpost). You’ll need to run multiple copies of Small Oversight to gain any effect against them. The final blow to it is doesn’t suspend play in any form. This means that you can’t hold onto it and use it to devastate a crew during a mission attempt. In conclusion, this is up there in the Top Ten Worst Cards Of Holodeck Adventures ™. I mean, it has very few redeeming qualities since, even after it is played, it is easy to avoid and get around. The power of it only seems to lie in its ability to take up space in a binder or free common/uncommon box. Combo(s):
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