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Death to the Ferengi
by William "Spock" Springer

Well, the last few tournaments here, I've played against a really annoying Ferengi Nor deck that spends 5 minutes downloading every turn, so I decided to do something about it, with a Kazon/Vidiian armada :-).  While some people were away at Gencon this weekend, 9 players showed up at Clockwork Comics.  I neglected to take notes, so no names and short report this time.

Game 1: vs AQ Feds
He went first and got off to a fast start, loading up the Enterprise with 7 or 8 people and going after his missions on the 2nd turn.  So I wormholed over and blew it up.  After that he was more careful to dock his ships. :-)  (I didn't bother his outpost or his HQ)  While my dilemmas slowed him down, I worked through two of my missions for the win.  2 (+100)

Game 2: vs Ferengi Nor
This game, I show no mercy ;-).  First turn, my Vidiian and Kazon outposts use their special downloads and I spacedoor for a Vidiian Interceptor, Defend Homeworld for Penk, and QIR for Sulan, who plays for free as a Medical-classification Vidiian.  Discard Art of Diplomacy for a Vidiian Harvester, harvest a mission specialist to download Maleth, a security-classification personnel with leadership.  Sulan captains the Vidiian Interceptor, so I discard my Make It So to download Ready Room Door for a Tactical Console, placing RRD back on the deck.  He can see what's coming. ;-)  Next turn, report the Vidiian Scout Vessel with Nadirum (an officer) to the array.  RRD gets me a captain's log, Assign Support Personnel gets me a Kazon to staff the seeded Kazon Warship, Organ Theft gets me Motura/Dereth to command the scout, and Penk downloads the Pendari Champion to give me another leadership.  Everything gets loaded on the Kazon Warship, which I wormhole to Terok Nor.  Shields of Terok Nor: 34.  Weapons of my three ships: 35.  On my third turn I blow up the nor, and my opponent announces that he is terrified of my deck.  Having retreated to Ferengal, he starts sending out small cloaked ships (all that latinum-purchases equipment!) which attempt to clear out the missions.  Since he has to decloak to attempt, though, I'm able to commandeer a ship, steal an equipment aboard, and harvest two of his people (not in that order) for a cool 50 points.  After that I wormhole myself back to the DQ and start clearing out missions.  A few of his ships find their way to the DQ as well; it seems he neglected to include Operate Wormhole Relays.  :-)  I'm stopped for a few turns while I search for Physics, and he scores 15 points for my Cytherians, then I solve two missions for the win, 100-15.  (Yes, I had Intermix Ratio, but I was playing very quickly to not time out and didn't get around to downloading it)
2 (+85), Cumulative 4 (+185)

Game 3: vs DQ Feds
Well, I won't be blowing up his facilities; he didn't seed any!  I actually go first, and commandeer his seeded Equinox first turn for 20 points.  After that I build up while he plays a ship, I remind him to hide it ;-), he beams the people to a planet and I blow up the ship.  I don't bother wormholing any of his ships to the MQ, and eventually he does manage to use Voyager to tow away a scout combo and solve a mission for 30, after which I solve two of my missions for the win.  2 (+70), cumulative 6 (+255)

At this point, nobody else has more than 4 match points, but Jefferson is still playing; if he wins, he'll have 5 and I'll play him next, else I'll play against my brother, which means if we both win our games I'll be first and he'll be second.  Unfortunately, Jefferson loses, so I have to play my brother last.

Game 4: vs Josh Springer, Blood Oath armada
I built his deck and I should know enough to just go after my missions and wait for him to get stopped on my dilemmas so he's vulnerable, but I play stupidly and go fight him in the AQ.  I know he has a Tox Uthat/Supernova/Q's Planet in the tent also, and I don't want to get hit by that :-).  I blow up one of his outposts and a few of his ships, but he just plays Data, Keep Dealing and downloads them again with Blood Oath.  I score 10 points for harvesting one of his people, he scores 45 for solving A Good Day To Live, and we time out.  0 (-35), 6 (+220)

Well, even if my Ferengi opponent has won his other 3 games 100-0 he couldn't pass 6 (+215), so that puts me in first and I collect a Lack of Preparation foil.  I told him I won't play armada next time if he doesn't play Ferengi; I may have to put in a few ways to deal with nors anyway, though. :-)  Saturday I'm running a semi-free sealed deck; let's hope we can get our 3rd sanctioned tourny in a row..



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