Apples and Oranges #1 - Bred for Battle
by Chris Lobban
Whoever said you couldn't compare Apples and Oranges? In this column, I'm going to
attempt to do exactly that. My mission here, which I've for some reason chosen to
accept, is to select cards from different card games, and compare and contrast them.
To at least give me some basis for comparison, I've decided to stick with only cards
that share the same name, since a lot of the time Decipher likes to reuse the same
verb names between games, as a sort of "in joke". For today's card, I'll do a review
of the Lord of the Rings, and Star Trek 2E cards, "Bred for Battle".
Lord of the Rings - Fellowship of the Ring set
Bred for Battle - Cost 0
Isengard Event
Skirmish: Exert an Uruk-hai to make it strength +3.
"'You are the Uruk-hai of Isengard!... you do not know pain, you do not know fear.'"
Star Trek - Call to Arms set
Bred for Battle - Cost 1
Event
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar.
Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill
an opponent's personnel involved.
"By the time the Dominion is done with you, all you'll want is a quick death."
Now, to compare the cards in a number of different areas...
Image.
Lord of the Rings gives us a closeup on the face of an Uruk-hai, which is the "bred"
species being referred to in the card title. Trek gives us a view of seven Jem'hadar
(the "bred" species in this case) in action doing what they're bred for. So both
cards show the appropriate race (both races where created, genetically or magically,
for battle), but only the Trek one really shows them in battle. Sorry, but I get the
image of battle more from a line of Jem'hadar with Assault Rifles than I do from an
Uruk-hai with a look on his face that could imply constapation as much as it implies
"battle". Trek wins this category.
Function.
In LotR, battle is an intrinsic part of the game, so the idea of being "bred for it"
here confers a strength bonus to those well-bred Uruk while in the battle. In Trek,
battle is a side-effect of some decks instead, so the card is required just to start
combat to let the Jem'Hadar do what they're made for. Both of them are limited to
only one specific group that can use it (Uruk and Jem'Hadar, obviously). As far as
outcome goes, LotR will probably help you wound (probably double wound, since most
Uruk has damage +1) an opponents character, and Trek will probably let you kill an
opponents character (since if you start the battle, you'll probably plan to win it).
The difference here is that in Rings, characters have multiple wounds, but there are
a lot less of them so they're a lot less expendable. I'll give the advantage to LotR
here, because winning battles tends to be so much more important in that game than
Trek.
Cost.
In LotR there is no twilight cost, but you have to exert the minion you're boosting.
In Trek, you have to pay 1 to play it, and then discard two cards from hand to start
the battle. That's pretty pricey, but it is better than all of the other Assault
cards in the game, that normally require you to discard the card itself. In this
case, at least it sticks around to be used more than once. So even though the double
discard is pretty expensive, I think Trek will take this category, for reusability.
Timing.
LotR you play this card in the middle of a battle, once you've seen that you need
more help to win (or better yet, overwhelm). In Trek you play this card during the
start of your turn, and then can activate later in that turn or any subsequent turn.
Problem is, if you don't use it right away your opponent sees it sitting there and
can try to avoid getting into situations that would let you use it. Funny thing is,
they're this different in timing, but they're both Events! [For the unilingual, a
LotR Event works like a Trek Interrupt, and a Trek Event works like a LotR
Condition] Winner of this category will be LotR, for the suprise factor.
Lore.
Both cards have good quotes, with the LotR being an inspiring line about the "bred"
people, and the Trek being a threatening line spoken by the "bred" people. The
problem is that you can't really tell that, because they don't even refer to
themselves as the Jem'Hadar, they refer to themselves as the Dominion here. And the
entire Dominion certainly isn't "bred for battle"... could you imagine a Vorta
trying to fight like this? Not a hope. So the lore category is won by LotR, for
having the much more appropriate quote. It names the people the title refers to, and
then describes some of their traits that make them so well "bred for battle".
In summary...
Overall, it looks like a close match. Trek took an early lead, but LotR made
a valiant comeback. With a final score of 3 to 2, LotR wins the day. Next time...
I add bananas to the mix!
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