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Montana Missile Complex
by Captain Barclay Montana Missile Complex, even though it's set in 2063 Earth, can be a place for great action in STCCG. First, the Borg can use it to stop first contact. Then, the Federation can use it to stop Stop First Contact. Then there are a slew of Non-Aligned personal who are native to the timeline. And if you get stuck there, you don't want to stay there.
The Federation can, of course, counter that. by launching the Phoenix (which is worth 10 points while in orbit), or by landing the Vulcan Lander, and with that, nullify Stop First Contact. In a Borg/Federation game this can be an interesting race. Even if not playing Federation your opponent might want to get the Phoenix off the ground and score ten points. Increasingly devastating is wormholing someone to the Montana Missile Complex. By simply playing two wormholes on your opponent's ship, you can send them back in time to the complex, and there's not much more they can do about it. Except, if they reveal Navigate Wormhole Relays. By playing this, they allow themselves to travel back and forth as they please. But there is a new way to counter even this. By sending a small ships (scout ship, shuttle, etc.) into the Complex via Wormhole, it has time traveled. Then play Temporal Wake on their ship at the same location. They must follow, also time traveling. And because the wormholes were played on your ship, they can't Relay themselves out of there. And later you may even be able to wormhole your own ship out of there, which they also can't do anything about, thus stranding them there, but letting you still roam free 300 years later. By using Examine Singularity to redownload Wake any number of times you can repeat as many times as needed. In addition it would be wise to stock your own Navigate Wormhole Relays, in case they try to wormhole you there. Simply go back through using the 3 RANGE, then place the Wormholes out-of-play as described on the very last lines of the card. Captain Barclay See the deck inspired by the article |