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Using Protection Racket
by Spot & Yoda's Evil Twin
Protection Racket
Decipher gave us a fun card to play with here, and it's fairly easy to use with all affiliations, as well. But how can it be used effectively? What do I request of my opponent? How many should I use? Should I seed them or stock them in my draw deck? All these questions and more will be taken into consideration in this article. Of course, the Ferengi can use Protection Racket (PR) most effectively, since PR only requires Ferengi personnel to have Treachery (as opposed to Treachery x2). Brunt, Gaila, Goss, Gral, Leck, Letek and Quark can all be used here to threaten your opponent with PR. As an added bonus, Gral can special download PR and play it on one of your opponent's personnel immediately. This being the case, it would be efficient to stock at least one in your draw deck or Q's Tent. However, more fun can be yours if you seed one or two, as well. They seed as hidden agendas, therefore your opponent has no idea they're coming. For the other affiliations, there's a list of personnel that can be used to play PR, as well: Dominion - Deyos, Founder Leader and Keevan; Cardassian - Elim; Bajoran - Jarro Essa; Non-Aligned - Lore and Hagath. For affiliations who don't have a personnel with Treachery x2, like the Federation, Hagath can be easily download via Cargo Bay on an Empok Nor. The same goes for Klingon and Romulan, except they can use Lore in addition to our favorite arms dealer. When you target a personnel with PR, keep in mind that, if you target a weak, insignificant personnel (like Christopher Hobson or Frool), it's unlikely that your opponent will comply with the request you make. It would be of advantage to you to find one of your opponent's best personnel and target them, such as Quark, Captain Kirk or Vedek Dax. If you do that, your opponent would be less likely to want that personnel killed and more likely to obey your every command. ;-) Ok, so you seed PR and you find your opponent's Captain Kirk to threaten. What do you request of them? There's two different kinds of requests you can make, and one type of request you can not make. Let's give you the bad news first: You can not make any requests of your opponent which alters the tournament rules or guidelines. That means you can't alter you or your opponent's decks, change past or present games, victory points, differentials, etc. That having been said, let's move on to the fun stuff - what you can request. The first thing to consider when making a request of your opponent is to find something that will give you a decisive (or at least a small) advantage in the current game. The more of an advantage the request will give you, the less likely it is that your opponent will comply with your request. However, you never really know what your opponent will do. Some requests that might work are: Note: "Your" and "you" here refers to your opponent, as if you were talking to them.
Now, onto the fun part. *evil laugh* If you don't care about game advantages and are just looking to have some fun, make outrageous requests of your opponent. You'd be surprised what your opponent will do to save that Captain Kirk. ;-)
I'd like to compile a list of game-related and "fun" requests that you've actually gotten your opponent to comply with using PR. So, if you've used this card in games (whether casual or in tournaments), please e-mail me at Spot@wnohgb.com and let me know what's worked for you. If you haven't used PR yet, you're missing out on a lot of fun that can be had by using it with any affiliation in the game. Chad 'Spot' Awkerman and Danny 'Yoda's Evil Twin' Lindquist
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