![]() |
![]() |
|
Rom's Rules Reviews, Volume II To the tune of "The New Zoo Review" by Rom This month, I'll answer one of the most popular questions about Q the Ref. And since there were no major rules in the last CR, I'll run down a quick list of overlooked abilities on cards. (Did you see the 1 Tribble FAQ last issue?) When can I use Q the Referee? You can flip a face-down Q the Ref "at any time", just like other Hidden
Agendas. That means either when it's your chance to take an action,
or as a valid response. However, since the only thing QtR does by
itself is give 7 cards Ref icons, it's not a valid response to very much.
An example. The opponent plays Kivas Fajo Collector. You
cannot flip a QtR in response to that, QtR does not directly modify the
Kivas. However, if you have a QtR face-up, you can suspend the Kivas
to download a Mirror Image. As with any Hidden Agenda that you download,
you show the card to your opponent then play it face-down. (Special-download
Hidden Agendas have to be revealed immediately, but this is not a special
download, even though it happens to suspend play.) Now that you are
done suspending play, you go back to the Kivas that's being played.
You can make valid responses to that before it resolves, so go ahead and
flip that Mirror Image; it directly modifies the Kivas.
"I gave them to the Klingons, sir." This may seem a little unusual, but it works. Stopped personnel
can beam large (100+) Tribbles while stopped. Operating transporters
to beam other cards is not on the short list of actions you can't take
while stopped. The Transporter Skill personnel is not moving, so
that restriction does not apply. And being stopped is an effect of
beaming a large Tribble group, not a cost. (This is similar to personnel
dropping small Tribbles while already stopped.)
Another Ultimatum The last ability of Ultimatum, to get points from destroying a ship,
has no limits of once per game or once per turn. So go ahead, you
can use multiple Ultimatums in one game. You can use multiples in
the same turn if you use them on different opposing ships. You can
even seed more than one, if you feel the need to. Or you can keep
reusing the same copy with Palor Toff, the Ultimatum does not go to your
point pile, only the ship does.
"What do you mean I'm not a ship?" Calamarain can not move through the Bajoran Wormhole. The Wormhole
only allows ships to pass, not "things that move like ships". This
means there's a simple solution to opposing Calamarain decks - play a Bajoran
Wormhole, perhaps with Examine Singularity. On the other hand, if
you're planning on using Calamarain to damage opposing ships in the alpha
quadrant, you probably want to play Explore Interstellar Matter.
This, of course, gives anti-Calamarain decks another counter, they can
easily steal that mission; it can't be protected by Fair Play or Defensive
Measures.
It's a Borg Queen's prerogative. 2 notes about A Change of Plans.
"You don't get away that easily" Borg players, when downloading Transwarp Network Gateways with their end of turn draws, will sometimes want to play them immediately. Using a TNG requires the ship to fly from one TNG to another. (Which is why the ship has to be staffed.) Therefore, using a TNG requires executing orders, and cannot be done at the end of turn. So if your opponent has an armada and you want to run back to the Delta Quadrant, you'd better have a TNG in hand already since you can't wait until end of turn to get one with a Transwarp Drone. Chris 'Rom' Brennan
Comments? Post on the New WNOHGB BBS! |