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Spock's Strategy Quiz II
by William Springer

My last strategy quiz a year ago (22quiz.shtml) was so popular, I thought I'd try another one.  How well do YOU know your ST:CCG strategy?
Note: Only cards now available are legal (ie no fair using cards from the Voyager expansion) with the exception of question four, which allows all cards revealed.

1. You are ahead 75-60, but your opponent is playing an armada deck and has blown up all of your ships and facilities.  Your draw deck is exhausted and you have no way to get more people into play; in fact, your hand is full of ref cards, as you STP-dropped all of your personnel into play to solve the last mission.  You have used up all of your hidden agendas except for a single (face-up) Q the Referee.  Your opponent has cleared out a mission and will solve it as soon as he gets seven more integrity.  He has 6 cards left in his draw deck, all personnel.  He plays Kivas Fajo on himself and you realize that you've just won the game.  Why?

2. You and your opponent have each solved one space mission.  You solve a second space mission to bring yourself to 100 points, but you do not win because The Big Picture is in play.  You then take an action, which does not involve the Writ, which causes you to win the game without scoring more points.  What did you do?

3. Due to a Lack of Preparation, you have stalled out at 95 points.  (always annoying)  You have cleared out another mission, except for the last dilemma: Berserk Changeling.  Your only security is Suna, and you have only 1 Reflection Therapy.  Your other security personnel are dead and you have no way to get them back.  Looking through your cards, you reattempt the mission and win the game.  How? There are at least four answers to this question.

4. You are playing Borg.  You have completed 4 objectives to reach 100 points; unfortunately, your opponent has Q's Planet in play, between the 10th and 11th missions.  Your opponent is playing an armada deck.  Your QtRs you used to get out Intermix Ratio and Wake of the Borg (to take out a Gi'ral/Tokath colony)  You tented for a Resistance is Futile and tried to play it, but your opponent Energy Vortex'd it, then on his turn blew up your scout and masaka'd your hand, putting the RiF on the bottom of your deck.  You have been drawing since then and have reduced your draw deck to 5 cards, but have not yet drawn it.  There is another one in your tent, but it has been closed by a Revolving Door and you no way of getting rid of it.  (Your AU door is already gone and you did not stock Wrong Door, Revolving Door, or Kevin Uxbridge)  Unfortunately, a Static Warp Bubble / TAK combo has reduced your hand to four cards: a scout vessel, a drone, Scan, and one other card of your choice.  You take an action, your opponent takes an action, and you respond to your opponent's action.  You take one more action and end your turn.  On your opponent's turn, he plays Masaka Transformations on himself to draw (he has approximately 40 cards left in his draw deck).  You respond to his action to win the game.  What did you do?
 



Spock's Answers:  (Can you think of others?)

1. You discard QtR to download Mirror Image into play from your hand, flip it, and target your opponent.  He draws 6 cards and you get a modified win by 15.

2. You used QtR to cycle the Big Picture (it happened to be yours).  With it no longer affecting you, your 100 points is enough to win the game.

3. Answer 1: You changed K'ChiQ to security and RT'd someone else to security.  You can now pass the BC.
Answer 2: Someone dies to the BC.  You play a Klingon Death Yell.
Answer 3: You use Dr Soong to reprogram your androids.
Answer 4: Aamin Marritza dies to the BC and you score 5 points.

4. Well, this one is long and complex enough, but I'm doing my best to obscure a quite simple (if unlikely) situation.
Obviously the 4th cards in your hand is Handshake (remember, I said you could use Voyager for this problem)  You play it to look at your deck and place Resistance is Futile on the top.  Your opponent then scans a mission.  As it happens, he has Manheim's Dimensional Door in play (yes, I've actually seen it used!)  You show a scan and report the scout vessel with Seven of Nine aboard to the end of the spaceline.  You move the ship to Q's Planet and use Seven's skill to draw two cards.  One is Resistance is Futile; the other is Masaka Transformations.  When your opponent Masaka's himself, you hiccup the Masaka and play RiF on Q's Planet.  Seven is a [com] drone as well as a [nav] drone, so the 40 additional points are irrelevant, and you win!

William "Spock" Springer
spock@wnohgb.com



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