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Spock's Strategy Quiz II
by William Springer My last strategy quiz a year ago (22quiz.shtml)
was so popular, I thought I'd try another one. How well do YOU know
your ST:CCG strategy?
1. You are ahead 75-60, but your opponent is playing an armada deck and has blown up all of your ships and facilities. Your draw deck is exhausted and you have no way to get more people into play; in fact, your hand is full of ref cards, as you STP-dropped all of your personnel into play to solve the last mission. You have used up all of your hidden agendas except for a single (face-up) Q the Referee. Your opponent has cleared out a mission and will solve it as soon as he gets seven more integrity. He has 6 cards left in his draw deck, all personnel. He plays Kivas Fajo on himself and you realize that you've just won the game. Why? 2. You and your opponent have each solved one space mission. You solve a second space mission to bring yourself to 100 points, but you do not win because The Big Picture is in play. You then take an action, which does not involve the Writ, which causes you to win the game without scoring more points. What did you do? 3. Due to a Lack of Preparation, you have stalled out at 95 points. (always annoying) You have cleared out another mission, except for the last dilemma: Berserk Changeling. Your only security is Suna, and you have only 1 Reflection Therapy. Your other security personnel are dead and you have no way to get them back. Looking through your cards, you reattempt the mission and win the game. How? There are at least four answers to this question. 4. You are playing Borg. You have completed 4 objectives to reach
100 points; unfortunately, your opponent has Q's Planet in play, between
the 10th and 11th missions. Your opponent is playing an armada deck.
Your QtRs you used to get out Intermix Ratio and Wake of the Borg (to take
out a Gi'ral/Tokath colony) You tented for a Resistance is Futile
and tried to play it, but your opponent Energy Vortex'd it, then on his
turn blew up your scout and masaka'd your hand, putting the RiF on the
bottom of your deck. You have been drawing since then and have reduced
your draw deck to 5 cards, but have not yet drawn it. There is another
one in your tent, but it has been closed by a Revolving Door and you no
way of getting rid of it. (Your AU door is already gone and you did
not stock Wrong Door, Revolving Door, or Kevin Uxbridge) Unfortunately,
a Static Warp Bubble / TAK combo has reduced your hand to four cards: a
scout vessel, a drone, Scan, and one other card of your choice. You
take an action, your opponent takes an action, and you respond to your
opponent's action. You take one more action and end your turn.
On your opponent's turn, he plays Masaka Transformations on himself to
draw (he has approximately 40 cards left in his draw deck). You respond
to his action to win the game. What did you do?
Spock's Answers: (Can you think of others?) 1. You discard QtR to download Mirror Image into play from your hand, flip it, and target your opponent. He draws 6 cards and you get a modified win by 15. 2. You used QtR to cycle the Big Picture (it happened to be yours). With it no longer affecting you, your 100 points is enough to win the game. 3. Answer 1: You changed K'ChiQ to security and RT'd someone else to
security. You can now pass the BC.
4. Well, this one is long and complex enough, but I'm doing my best
to obscure a quite simple (if unlikely) situation.
William "Spock" Springer
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